Magic: The Gathering C/D

Message Bookmarked
Bookmark Removed
Not all messages are displayed: show all messages (10014 of them)

yeah it is so desperate without either. the BNG cards, oracle of bones and ragemonger, are pretty crappy

Roberto Spiralli, Friday, 4 April 2014 15:53 (ten years ago) link

the 2-drop minotaur is actually nice to have access to, but when you're drafting the deck you really need a lord early and ragemonger doesn't count, so now you're flying blind and hoping to get a specific uncommon in one of 2 theros packs.

ciderpress, Friday, 4 April 2014 16:09 (ten years ago) link

ive had pretty good success with r/b two drops in BTT, not really focusing on minotaurs but just using the black two power two drops in theros and asphixates with lots of burn/removal, its been a pretty good plan against the white and green decks

dude (Lamp), Friday, 4 April 2014 16:11 (ten years ago) link

I've done a few R/B decks but I find if you get a lot of removal you run the risk of having a lot of creatures that are below the curve. Looking through my draft logs I see I play a LOT of green. Don't really seek it out but it just goes that way and I have a lot of success with it.

frogbs, Friday, 4 April 2014 16:31 (ten years ago) link

I found minotaurs pretty bad in 3x theros even, even w/ 1 lord out the deck isn't very intimidating, you just kill the lord. and now they have a bunch of vanilla 2/3s unless they have *another* lord.

it's too bad they didn't make them better / standard playable, I think people wanted them to be good

iatee, Friday, 4 April 2014 17:34 (ten years ago) link

Kragma Warcaller could be scary but Minotaurs as a whole just weren't pushed. Not a single one is a high-pick common. The problem now is that there's no reason to go Minotaurs in BNG - in Theros you could first pick a Lightning Strike, get passed +1/+1 trample lord, and there you go. You may stumble into a Minotaur deck but as iatee mentioned a bunch of 2/3s aren't going far in this format.

frogbs, Friday, 4 April 2014 18:12 (ten years ago) link

Maybe they'll add a really good Minotaur lord in Journey and save this already struggling archetype

Vinnie, Friday, 4 April 2014 18:14 (ten years ago) link

3rd sets are often where things go a bit crazy so yeah I'm banking on it

frogbs, Friday, 4 April 2014 18:16 (ten years ago) link

i think we're more likely to get a good enabler for the GB graveyard deck or the UR spell-heavy deck since those color pairs are focused in this set unlike RB

ciderpress, Friday, 4 April 2014 18:19 (ten years ago) link

you already have a +1/+1 haste and trample, which are the obvious effects i guess, and i feel like it would have to be better than either to make up for the bng pack and rehabilitate the archetype.

Roberto Spiralli, Friday, 4 April 2014 18:21 (ten years ago) link

also hoping for some payoff for the UG ramp deck they started seeding in BNG with kiora and her follower

ciderpress, Friday, 4 April 2014 18:22 (ten years ago) link

because of the temples? did those actually made a difference in the sets focus? seems like every two-color pairing got a card at common in THS, and a card at uncommon in BNG.

frogbs, Friday, 4 April 2014 18:23 (ten years ago) link

idk, i just expect them to be more likely to make cards that match up with the gods in the new set than to fill holes they missed in the last set

ciderpress, Friday, 4 April 2014 18:28 (ten years ago) link

they didnt really do that for BNG though

frogbs, Friday, 4 April 2014 18:29 (ten years ago) link

i think this is the least information we've had about a new set before official previews start, at least in recent history - we know about the remaining gods & ajani via storyline stuff, but other than that, nothing.

ciderpress, Friday, 4 April 2014 18:45 (ten years ago) link

ajani cat herder 1GW

+1: put a 1/1 cat soldier on the battlefield tapped
0: put a 1/1 cat soldier with vigilance on the battlefield
-5: 1/1 creatures you control gain trample until end of turn

Roberto Spiralli, Friday, 4 April 2014 18:55 (ten years ago) link

JOU keyword mechanics are functional but not exciting. feels like Strive is destined to be one of those ones that no one remembers the existence of in a few years, like Reinforce or Offering or Sweep

ciderpress, Monday, 7 April 2014 13:01 (ten years ago) link

also this is a really bizarre card especially for an uncommon
http://media.wizards.com/images/magic/tcg/products/jou/aasd7y23m34co/YPivekOpKu_EN.jpg

ciderpress, Monday, 7 April 2014 13:05 (ten years ago) link

yeah these abilities don't really seem like abilities

iatee, Monday, 7 April 2014 13:14 (ten years ago) link

or mechanics rather

iatee, Monday, 7 April 2014 13:14 (ten years ago) link

they should really just reuse old ones more often as the design space is getting kinda crowded and something like strive adds nothing to a game that already has multikicker

iatee, Monday, 7 April 2014 13:15 (ten years ago) link

i think they consider kicker and channel mistakes now because they cover such vast areas of design space and make these narrower versions seem redundant when they make them. this and bloodrush and such are just them kind of pretending the more generalized versions didn't exist in an attempt to right that.

really, a huge amount of the mechanics they've made are just variants on kicker/modal spells

ciderpress, Monday, 7 April 2014 13:31 (ten years ago) link

right yeah, overload...

iatee, Monday, 7 April 2014 13:35 (ten years ago) link

recent modal mechanics: overload, unleash, bloodrush, bestow, strive

scars block and innistrad block somehow both had none, which is unusual

ciderpress, Monday, 7 April 2014 13:56 (ten years ago) link

the boros god seems good, everything else seems... not good

dude (Lamp), Monday, 7 April 2014 14:17 (ten years ago) link

i'm sure i'll waste a bunch of time trying to break the enchantress in standard

ciderpress, Monday, 7 April 2014 14:23 (ten years ago) link

Yeah the JOU mechanics feel very much like development mechanics designed to smooth the playing environment, rather than design mechanics that are actually interesting or flavorful

Vinnie, Monday, 7 April 2014 16:00 (ten years ago) link

i feel like the bestow mechanic is completely carrying this block on its back, everything else isn't really that exciting or new even if it plays well

ciderpress, Monday, 7 April 2014 16:15 (ten years ago) link

Devotion is fun, but yeah

nitro-burning funny car (Moodles), Monday, 7 April 2014 16:40 (ten years ago) link

i like both bestow and devotion but feel like heroic was a bit of mistake, or at least a 'problem' in how it effected limited. its not really interesting to play with or against and really seems to have narrowed the avenues for limited play in theros block. i think its just too easy a mechanic if that makes any sense, it plays too naturally into the sort of things you want to be doing in limited already and reduces the number of fringe or build-around cards at uncommon in order to enable the mechanic in every color.

dude (Lamp), Monday, 7 April 2014 16:50 (ten years ago) link

yeah i think that's spot on

ciderpress, Monday, 7 April 2014 16:58 (ten years ago) link

some cool cards spoiled. UR god sounds pretty fun. white sword is sick. bounce-your-team kraken neat also.

Roberto Spiralli, Tuesday, 8 April 2014 11:55 (ten years ago) link

yeah ur god seems borderline modern playable in uwr control as a planeswalker. would be fun to test at least.

iatee, Tuesday, 8 April 2014 12:12 (ten years ago) link

could frogbs' mana bloom investment pay off? seems like there's at least a fringe playable combo deck appearing

iatee, Tuesday, 8 April 2014 12:15 (ten years ago) link

one thing that occurred to me re constellation is that the heliod cleric tokens are enchantments. if you could get working with the green draw a card creature that would be quite nice. let's see what white gets for constellation. has heliod/white weenie been a constructed thing? feels like there are a bunch of decent 2/3 drops with 2w. and maybe that sword too now.

Roberto Spiralli, Tuesday, 8 April 2014 12:36 (ten years ago) link

a constellation 'add one of any mana to your mana pool' elves (or whatever) would help that deck too

iatee, Tuesday, 8 April 2014 13:17 (ten years ago) link

lotus satyr?

ciderpress, Tuesday, 8 April 2014 13:41 (ten years ago) link

Keranos is really cool, looks at least Standard playable if a deck can be found. It's a harder to remove Planeswalker, but at the cost of not coming online the turn it is played. Actually I find having both Gods and Planeswalkers around a little confusing - always want to attack my opponent's Gods.

Vinnie, Tuesday, 8 April 2014 15:31 (ten years ago) link

one thing that occurred to me re constellation is that the heliod cleric tokens are enchantment

so are the tokens created by hammer of purphoros and all the inspired uncommons from born of the gods. i look forward to several months of unwieldy 'combo' decks in standard where people try to get some kind of engine going

dude (Lamp), Tuesday, 8 April 2014 15:40 (ten years ago) link

having a combo deck in standard for the first time in years would be nice I think

iatee, Tuesday, 8 April 2014 16:07 (ten years ago) link

i totally agree but i just dont think it will be anything viable - even unburial rites was intended to be a fringe-playable strategy at best they just misunderstood how good a card thragtusk was in development - and would really like standard to open up a little bit more.

dude (Lamp), Tuesday, 8 April 2014 16:14 (ten years ago) link

i think eidolon of blossoms has as much chance as anything to crack standard, though i doubt it will be a full-on combo deck unless there's a lot more support for it forthcoming

ciderpress, Tuesday, 8 April 2014 16:26 (ten years ago) link

they should really just reuse old ones more often as the design space is getting kinda crowded and something like strive adds nothing to a game that already has multikicker

To me this is fine, as they've often pointed out half the mechanics they do are variants on kicker and split cards. I think there's something to be said for not reusing broad mechanics like Kicker or Channel to do narrow things like what Strive and Bloodrush are trying to do.

frogbs, Wednesday, 9 April 2014 13:20 (ten years ago) link

but if strive is just going to be used as a subset of kicker, why not just stick to that subset of kicker? like it adds nothing to the game and 2 years from now new players are going to have one more old rule they don't know about

iatee, Wednesday, 9 April 2014 13:24 (ten years ago) link

http://puu.sh/81EWp.jpg

lol 100 life

iatee, Wednesday, 9 April 2014 13:25 (ten years ago) link

http://puu.sh/81Fi8.jpg

this seems breakable, if not now, someday

iatee, Wednesday, 9 April 2014 13:32 (ten years ago) link

(in old formats)

iatee, Wednesday, 9 April 2014 13:32 (ten years ago) link

The corner of Brimaz's mouth twitched.

Ajani let himself smile.

Brimaz snorted, and soon the two leonin were chortling and embracing.

Roberto Spiralli, Wednesday, 9 April 2014 13:50 (ten years ago) link

Setessan Tactics 1G
Instant
Rare

Strive – Setessan Tactics costs G more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain “T: Fight another target creature.”

Roberto Spiralli, Wednesday, 9 April 2014 13:55 (ten years ago) link

whatever you think of the mechanic itself, these strive cards seem kinda sweet so far

Roberto Spiralli, Wednesday, 9 April 2014 13:56 (ten years ago) link


You must be logged in to post. Please either login here, or if you are not registered, you may register here.