lotus satyr?
― ciderpress, Tuesday, 8 April 2014 13:41 (ten years ago) link
Keranos is really cool, looks at least Standard playable if a deck can be found. It's a harder to remove Planeswalker, but at the cost of not coming online the turn it is played. Actually I find having both Gods and Planeswalkers around a little confusing - always want to attack my opponent's Gods.
― Vinnie, Tuesday, 8 April 2014 15:31 (ten years ago) link
one thing that occurred to me re constellation is that the heliod cleric tokens are enchantment
so are the tokens created by hammer of purphoros and all the inspired uncommons from born of the gods. i look forward to several months of unwieldy 'combo' decks in standard where people try to get some kind of engine going
― dude (Lamp), Tuesday, 8 April 2014 15:40 (ten years ago) link
having a combo deck in standard for the first time in years would be nice I think
― iatee, Tuesday, 8 April 2014 16:07 (ten years ago) link
i totally agree but i just dont think it will be anything viable - even unburial rites was intended to be a fringe-playable strategy at best they just misunderstood how good a card thragtusk was in development - and would really like standard to open up a little bit more.
― dude (Lamp), Tuesday, 8 April 2014 16:14 (ten years ago) link
i think eidolon of blossoms has as much chance as anything to crack standard, though i doubt it will be a full-on combo deck unless there's a lot more support for it forthcoming
― ciderpress, Tuesday, 8 April 2014 16:26 (ten years ago) link
they should really just reuse old ones more often as the design space is getting kinda crowded and something like strive adds nothing to a game that already has multikicker
To me this is fine, as they've often pointed out half the mechanics they do are variants on kicker and split cards. I think there's something to be said for not reusing broad mechanics like Kicker or Channel to do narrow things like what Strive and Bloodrush are trying to do.
― frogbs, Wednesday, 9 April 2014 13:20 (ten years ago) link
but if strive is just going to be used as a subset of kicker, why not just stick to that subset of kicker? like it adds nothing to the game and 2 years from now new players are going to have one more old rule they don't know about
― iatee, Wednesday, 9 April 2014 13:24 (ten years ago) link
http://puu.sh/81EWp.jpg
lol 100 life
― iatee, Wednesday, 9 April 2014 13:25 (ten years ago) link
http://puu.sh/81Fi8.jpg
this seems breakable, if not now, someday
― iatee, Wednesday, 9 April 2014 13:32 (ten years ago) link
(in old formats)
The corner of Brimaz's mouth twitched.
Ajani let himself smile.
Brimaz snorted, and soon the two leonin were chortling and embracing.
― Roberto Spiralli, Wednesday, 9 April 2014 13:50 (ten years ago) link
Setessan Tactics 1G Instant Rare
Strive – Setessan Tactics costs G more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain “T: Fight another target creature.”
― Roberto Spiralli, Wednesday, 9 April 2014 13:55 (ten years ago) link
whatever you think of the mechanic itself, these strive cards seem kinda sweet so far
― Roberto Spiralli, Wednesday, 9 April 2014 13:56 (ten years ago) link
xp i think they've created the expectation that each new set will have 2-3 new keyword mechanics. i think they should just break that cycle going forward.
zendikar is a great example of keyword minimalism, it had only one new keyword (landfall) and one returning one (kicker), and since it was working in new design space they got a whole large set out of that.
― ciderpress, Wednesday, 9 April 2014 13:57 (ten years ago) link
new players don't really need to know about multikicker either. there's plenty of mechanics (such as most of the Ravnica ones) that players don't need to know about. at some point WoTC decided that having meaningless (like Hideaway) or redundant (like Strive) keyword mechanics was helping players link the cards together rather than clutter their mindspace, and to be honest I think they're right about that. they do a good job with reminder text in these situations.
― frogbs, Wednesday, 9 April 2014 14:08 (ten years ago) link
like if Gruul's mechanic in Gatecrash was just Channel, but every Channel card did the same thing, that would feel a bit odd wouldn't it?
― frogbs, Wednesday, 9 April 2014 14:15 (ten years ago) link
jeez tactics is a blowout. instant speed at that.
― iatee, Wednesday, 9 April 2014 14:35 (ten years ago) link
There's a careful balance they've struck with keyword mechanics; too few and people complain that there's nothing new even if there are unkeyworded mechanics (Mercadian Masques); too many and people get confused (Time Spiral). I don't think they're gonna let up having 2-3 new keyword mechanics per set anytime soon.
― Vinnie, Wednesday, 9 April 2014 14:35 (ten years ago) link
every block from alara through innistrad had 6 or 7 keyword mechanics, which i think is the sweet spot for the most part. 3 in the large set, 1 or 2 in each small set. RTR block had 11 and THS block has 9, so we're on the heaviest end of the spectrum right now.
― ciderpress, Wednesday, 9 April 2014 14:44 (ten years ago) link
New Ajani gets you 3/5 of the way there!
― Vinnie, Wednesday, 9 April 2014 15:17 (ten years ago) link
shimmering wings hardlocks the game with it if you have enough mana (you don't)
― ciderpress, Wednesday, 9 April 2014 15:19 (ten years ago) link
Is black aggro a deck now that there's a third 2-power 1-drop?
― Vinnie, Wednesday, 9 April 2014 15:20 (ten years ago) link
black aggro was already good enough with 8 1-drops, this guy just lets you go lower curve if you want to
― ciderpress, Wednesday, 9 April 2014 15:21 (ten years ago) link
also is straight up better than cackler even if you dont want to go to 12 1s
― ciderpress, Wednesday, 9 April 2014 15:22 (ten years ago) link
http://puu.sh/81Fi8.jpgthis seems breakable, if not now, someday
I'm not so sure about that - all the recursive Timewalk things like Walk the Aeons and Time Sieve have not been broken either and this seems much harder than either of them, you have to target it with 5 seperate spells to get your extra turn which seems incredibly difficult. Feels like a $1 mythic to me.
― frogbs, Wednesday, 9 April 2014 16:11 (ten years ago) link
you don't need to target it with 5 spells, though that is a way to do it, you just need a regular way to get lots of +1/+1 counters on it
― iatee, Wednesday, 9 April 2014 16:20 (ten years ago) link
lol I hadn't even considered that, just shows you how linear my brain can be when it comes to Magic cards - still feels difficult considering that nearly all the +1/+1 spells are in Green and White. now that you mention it I guess it does seem like there could exist a card that totally breaks it (maybe as part of a big dumb Necrotic Ooze combo)
― frogbs, Wednesday, 9 April 2014 16:23 (ten years ago) link
i think sage of hours is exciting and might find its way into standard
― ciderpress, Wednesday, 9 April 2014 16:25 (ten years ago) link
yeah even w/i standard you have all the evolve stuff and all the scavenge stuff
― iatee, Wednesday, 9 April 2014 16:30 (ten years ago) link
master biomancer, corpsejack menace, etc
vorel too
there's always all sorts of feedback mechanisms like these waiting in the wings in standard and occasionally you hit some critical mass of them that coalesce into a weird deck. most recent example is the burn at the stake combo deck from last year but sometimes the deck is better than that.
― ciderpress, Wednesday, 9 April 2014 16:48 (ten years ago) link
another fun one that never quite made it was the surge node/unwinding clock prison deck from the tail end of zendikar/scars standard
― ciderpress, Wednesday, 9 April 2014 16:50 (ten years ago) link
yeah sage of hours seems intended to work w/ the simic cards from gatecrash - zameck guildmage, biomancer, bioshift, there are probably a bunch of others - but i was trying to think of a really efficient engine like simic guildmage and couldnt think of one.
― dude (Lamp), Wednesday, 9 April 2014 16:53 (ten years ago) link
valrolz too
― iatee, Wednesday, 9 April 2014 16:54 (ten years ago) link
i think the golgari cards are probably wrong for the deck, but i am terrible at building these kind of decks so maybe not
deadbridge goliath is maybe a consideration
― dude (Lamp), Wednesday, 9 April 2014 16:55 (ten years ago) link
golgari cards are a faster way to get large amounts of counters on one creature than simic cards, for the most part
― iatee, Wednesday, 9 April 2014 16:56 (ten years ago) link
exceptions being biomancer and vorel
― iatee, Wednesday, 9 April 2014 16:57 (ten years ago) link
Krasis Incubation is 2-card combo with Sage, but again, soooo much mana
― Vinnie, Wednesday, 9 April 2014 18:04 (ten years ago) link
Could see some sort of weird enchantment engine deck with Sage, Oath of the Ancient Wood and the new Enchantress too.
― Vinnie, Wednesday, 9 April 2014 18:08 (ten years ago) link
Anyway - the Bestows with downside seem interesting, though it's hard to imagine anyone actually using them on an opponent's creature outside of some fringe situation (you DO get the dude when it "falls off", correct?)
Dakra Mystic is the most intriguing card to me so far. I can think of lots of goofy graveyard-abusing combo decks that would love a guy like that.
Saytr Hoplite at common seems pretty big. I think it could push R/W aggro quite a bit, given that there will be less Skyguards and Wingsteeds going around.
― frogbs, Wednesday, 9 April 2014 21:29 (ten years ago) link
yeah dakra mystic seems super strong in limited at least
― iatee, Wednesday, 9 April 2014 21:31 (ten years ago) link
the pyrostatic pillar hatebear seems pretty strong, i don't know how you beat red aggro if they play that turn 2 on the play
― ciderpress, Wednesday, 9 April 2014 21:43 (ten years ago) link
duh infinite turns
― iatee, Wednesday, 9 April 2014 21:47 (ten years ago) link
Kruphix’s Insight 2GSorceryCommon
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
― Roberto Spiralli, Thursday, 10 April 2014 14:54 (ten years ago) link
i don't know how the 1 extra mana is vs the existing 2 mana options but it seems like that reanimation block deck could be going nuts. and for standard this is interesting following right on the heels of sage of hours and the scavenge interaction.
― Roberto Spiralli, Thursday, 10 April 2014 14:59 (ten years ago) link
also, does it not seem super weird that the 2BB removal spell w/ strive is exile instead of destroy?
― Roberto Spiralli, Thursday, 10 April 2014 15:00 (ten years ago) link
why is it weird? they do exile on removal spells like that sometimes for constructed where there's a lot more things that don't die easily. we had Sever the Bloodline for this effect last year.
― ciderpress, Thursday, 10 April 2014 15:12 (ten years ago) link
I think they're okay with Black getting the exile effect especially now that the difference between destroy and exile is a bit more pronounced. Kruphix's Insight seems obviously pushed though I question if there are enough good enchantment creatures to make it playable.
― frogbs, Thursday, 10 April 2014 15:15 (ten years ago) link
For Silence The Belivers, if I target one creature that is enchanted with a Bestow card, does that cost 2BB or 4BBB to exile both cards?
― nitro-burning funny car (Moodles), Thursday, 10 April 2014 15:19 (ten years ago) link