Magic: The Gathering C/D

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also is straight up better than cackler even if you dont want to go to 12 1s

ciderpress, Wednesday, 9 April 2014 15:22 (ten years ago) link

http://puu.sh/81Fi8.jpg

this seems breakable, if not now, someday

I'm not so sure about that - all the recursive Timewalk things like Walk the Aeons and Time Sieve have not been broken either and this seems much harder than either of them, you have to target it with 5 seperate spells to get your extra turn which seems incredibly difficult. Feels like a $1 mythic to me.

frogbs, Wednesday, 9 April 2014 16:11 (ten years ago) link

you don't need to target it with 5 spells, though that is a way to do it, you just need a regular way to get lots of +1/+1 counters on it

iatee, Wednesday, 9 April 2014 16:20 (ten years ago) link

lol I hadn't even considered that, just shows you how linear my brain can be when it comes to Magic cards - still feels difficult considering that nearly all the +1/+1 spells are in Green and White. now that you mention it I guess it does seem like there could exist a card that totally breaks it (maybe as part of a big dumb Necrotic Ooze combo)

frogbs, Wednesday, 9 April 2014 16:23 (ten years ago) link

i think sage of hours is exciting and might find its way into standard

ciderpress, Wednesday, 9 April 2014 16:25 (ten years ago) link

yeah even w/i standard you have all the evolve stuff and all the scavenge stuff

iatee, Wednesday, 9 April 2014 16:30 (ten years ago) link

master biomancer, corpsejack menace, etc

iatee, Wednesday, 9 April 2014 16:30 (ten years ago) link

vorel too

there's always all sorts of feedback mechanisms like these waiting in the wings in standard and occasionally you hit some critical mass of them that coalesce into a weird deck. most recent example is the burn at the stake combo deck from last year but sometimes the deck is better than that.

ciderpress, Wednesday, 9 April 2014 16:48 (ten years ago) link

another fun one that never quite made it was the surge node/unwinding clock prison deck from the tail end of zendikar/scars standard

ciderpress, Wednesday, 9 April 2014 16:50 (ten years ago) link

yeah sage of hours seems intended to work w/ the simic cards from gatecrash - zameck guildmage, biomancer, bioshift, there are probably a bunch of others - but i was trying to think of a really efficient engine like simic guildmage and couldnt think of one.

dude (Lamp), Wednesday, 9 April 2014 16:53 (ten years ago) link

valrolz too

iatee, Wednesday, 9 April 2014 16:54 (ten years ago) link

i think the golgari cards are probably wrong for the deck, but i am terrible at building these kind of decks so maybe not

deadbridge goliath is maybe a consideration

dude (Lamp), Wednesday, 9 April 2014 16:55 (ten years ago) link

golgari cards are a faster way to get large amounts of counters on one creature than simic cards, for the most part

iatee, Wednesday, 9 April 2014 16:56 (ten years ago) link

exceptions being biomancer and vorel

iatee, Wednesday, 9 April 2014 16:57 (ten years ago) link

Krasis Incubation is 2-card combo with Sage, but again, soooo much mana

Vinnie, Wednesday, 9 April 2014 18:04 (ten years ago) link

Could see some sort of weird enchantment engine deck with Sage, Oath of the Ancient Wood and the new Enchantress too.

Vinnie, Wednesday, 9 April 2014 18:08 (ten years ago) link

Anyway - the Bestows with downside seem interesting, though it's hard to imagine anyone actually using them on an opponent's creature outside of some fringe situation (you DO get the dude when it "falls off", correct?)

Dakra Mystic is the most intriguing card to me so far. I can think of lots of goofy graveyard-abusing combo decks that would love a guy like that.

Saytr Hoplite at common seems pretty big. I think it could push R/W aggro quite a bit, given that there will be less Skyguards and Wingsteeds going around.

frogbs, Wednesday, 9 April 2014 21:29 (ten years ago) link

yeah dakra mystic seems super strong in limited at least

iatee, Wednesday, 9 April 2014 21:31 (ten years ago) link

the pyrostatic pillar hatebear seems pretty strong, i don't know how you beat red aggro if they play that turn 2 on the play

ciderpress, Wednesday, 9 April 2014 21:43 (ten years ago) link

duh infinite turns

iatee, Wednesday, 9 April 2014 21:47 (ten years ago) link

Kruphix’s Insight 2G
Sorcery
Common

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

Roberto Spiralli, Thursday, 10 April 2014 14:54 (ten years ago) link

i don't know how the 1 extra mana is vs the existing 2 mana options but it seems like that reanimation block deck could be going nuts. and for standard this is interesting following right on the heels of sage of hours and the scavenge interaction.

Roberto Spiralli, Thursday, 10 April 2014 14:59 (ten years ago) link

also, does it not seem super weird that the 2BB removal spell w/ strive is exile instead of destroy?

Roberto Spiralli, Thursday, 10 April 2014 15:00 (ten years ago) link

why is it weird? they do exile on removal spells like that sometimes for constructed where there's a lot more things that don't die easily. we had Sever the Bloodline for this effect last year.

ciderpress, Thursday, 10 April 2014 15:12 (ten years ago) link

I think they're okay with Black getting the exile effect especially now that the difference between destroy and exile is a bit more pronounced. Kruphix's Insight seems obviously pushed though I question if there are enough good enchantment creatures to make it playable.

frogbs, Thursday, 10 April 2014 15:15 (ten years ago) link

For Silence The Belivers, if I target one creature that is enchanted with a Bestow card, does that cost 2BB or 4BBB to exile both cards?

nitro-burning funny car (Moodles), Thursday, 10 April 2014 15:19 (ten years ago) link

2bb

iatee, Thursday, 10 April 2014 15:21 (ten years ago) link

i dunno, it just feels like it should be destroy. even the artwork looks that way.

Roberto Spiralli, Thursday, 10 April 2014 15:23 (ten years ago) link

xpost

that's potentially a pretty big blow out, don't know why there are so many complaints out on the web that this is overpriced

nitro-burning funny car (Moodles), Thursday, 10 April 2014 15:23 (ten years ago) link

it might have just been exile to avoid confusion w/r/t bestow creatures coming back

iatee, Thursday, 10 April 2014 15:25 (ten years ago) link

also kills gods

nitro-burning funny car (Moodles), Thursday, 10 April 2014 15:26 (ten years ago) link

yeah clearly there needs to be answers to indestructible creatures or creatures with big death triggers, I like black getting exile like this. furthermore I'm also very glad they finally seem committed to removing the "nonblack" restriction on a lot of black kill spells (outside of Doom Blade I guess)

frogbs, Thursday, 10 April 2014 15:30 (ten years ago) link

fyi time spiral drafts are up this week. it's one of the best limited formats ever if you can get past the absurd complexity level, and is my personal favorite so i highly recommend it. there's a few BS cards in the small sets so 3x time spiral would be even better, but full block is still fun and the range of decks you can get is unmatched by any other format (though innistrad came close)

ciderpress, Thursday, 10 April 2014 16:07 (ten years ago) link

yeah I am tempted tho this weekend is probably gonna be defined by me waking up at 4 am to go to gp philly

any guides/strategy to it?

iatee, Thursday, 10 April 2014 16:12 (ten years ago) link

i dont really have that many strategy tips for it. if you've played modern masters you've seen a bunch of the good cards already - the suspend creatures are really strong, empty the warrens wins are achievable, there's a thallid deck, etc.

ciderpress, Thursday, 10 April 2014 16:21 (ten years ago) link

oh yeah the rebels deck from modern masters is from this set too

ciderpress, Thursday, 10 April 2014 16:22 (ten years ago) link

Hey I'll be at Philly this weekend too. Lemme know if you want to meet up iatee, I still have not met any ilxors irl and should remedy that

Vinnie, Thursday, 10 April 2014 16:26 (ten years ago) link

my strategy in tpf: savagely moneydraft

dude (Lamp), Thursday, 10 April 2014 16:29 (ten years ago) link

TSP block is so nuts. Suspenders are indeed good (especially Errant Ephemron or whatever it was), there's a zillion different decks to make. It's more similar to Cube draft than it is a 'regular' draft format. Mostly I remember how incredibly broken (and time consuming) Sprout Swarm was...outside of Pestilence and Sparksmith it may be the most busted limited common ever.

frogbs, Thursday, 10 April 2014 16:30 (ten years ago) link

xp theres not much to moneydraft in the first 2 packs though, but yeah future sight is loaded

a lot of the high pick commons from the first pack made it into modern masters it looks like, a few that didn't are: strangling soot (probably best common), temporal isolation, looter il-kor, fathom seer, the rest of the suspend creatures, crookclaw transmuter, & the black thallid i forget its name

ciderpress, Thursday, 10 April 2014 16:32 (ten years ago) link

once you're past the first pack i feel like things get more obvious, and again a lot of the better commons you'll recognize from MMA, but just know that a) Shaper Parasite in pack 2 is really strong and b) Sprout Swarm in pack 3 is actually broken and almost ruins the format, it's like a common pack rat, so hate draft them out if you're not green and don't have a strong on-color pick

ciderpress, Thursday, 10 April 2014 16:38 (ten years ago) link

Ephemeron still my favorite TS common by far, but Soot was quite good. I had a lot of success with blue in general in TS block draft. There's a couple crappy discard spells you should consider picking up late to side in against Sprout Swarm.

Vinnie, Thursday, 10 April 2014 16:41 (ten years ago) link

sprout swarm's a lot more beatable than pack rat still though, you can race it with fliers/shadow, board in counterspells or targeted discard, etc, or if you have a pinger you can keep it from snowballing and force them to actually use their mana to keep casting it while you do other things

ciderpress, Thursday, 10 April 2014 16:43 (ten years ago) link

or you can just be too far ahead on board by turn 5 for them to use it effectively

ciderpress, Thursday, 10 April 2014 16:44 (ten years ago) link

yeah I would argue that Sparksmith with its T: Destroy target creature ability was a little more obnoxious

someone should try to compile the greatest draft commons of all time. though I suspect it would just bring up a lot of bad memories.

frogbs, Thursday, 10 April 2014 16:48 (ten years ago) link

Don't just hate-draft Sprout Swarm - if you open it, strongly consider splashing it. It's a slow format with a lot of card draw and looting effects, and splashes are pretty easy.

Vinnie, Thursday, 10 April 2014 16:49 (ten years ago) link

there's a lot of worse ones than sprout swarm for sure, i don't know if it even makes top 10 worst. pestilence in urza's saga gets my vote for the most boneheaded thing to put at common.

ciderpress, Thursday, 10 April 2014 16:51 (ten years ago) link

The worst thing about Sparksmith was that after a year of dealing with it, we got Spikeshot Goblin which was pretty close to the same damn card

Vinnie, Thursday, 10 April 2014 16:52 (ten years ago) link

yeah sparksmith, timberwatch elf, spikeshot goblin were all pretty bad. also anything with banding is miserable to play against in limited.

ciderpress, Thursday, 10 April 2014 16:55 (ten years ago) link

Off the top of my head:
Wild Mongrel - stupid synergy with everything in the format
Rancor - just couldn't be dealt with for the most part
Ray of Command - last printing was Mirage I believe, but it was better than probably any other card in the set
that Elf that gave +1/+1 for each Elf you had - nearly as bad as Sparksmith, made combat impossible

frogbs, Thursday, 10 April 2014 16:58 (ten years ago) link


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