Magic: The Gathering C/D

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ha ha, these pros' complaints are ridiculous. I totally support him grabbing that card.

too young for seapunk (Moodles), Monday, 1 June 2015 19:33 (eight years ago) link

I'd probably never forgive myself if I didn't take it

frogbs, Monday, 1 June 2015 19:48 (eight years ago) link

loooool

no (Lamp), Tuesday, 2 June 2015 15:27 (eight years ago) link

fact of the matter is Magic is a niche sport where only the best of the best can manage to turn a profit after travel expenses and tourney fees, it's nothing like poker where a decent player can make a good living just cuz he's better than most. the game is a money-losing proposition for nearly everyone and who cares because it's fun. I think you're nuts if you're legitimately upset with this guy.

frogbs, Tuesday, 2 June 2015 15:49 (eight years ago) link

well that also kinda makes the point that if you're only interested in 'making positive ev decisions' than you should never have been playing gp las vegas in the first place

no (Lamp), Tuesday, 2 June 2015 15:52 (eight years ago) link

Thought they removed foils for drafts at GPs? I've never seen a foil in a GP draft I've been in.

Vinnie, Tuesday, 2 June 2015 17:34 (eight years ago) link

because every pack has a foil they left them in for the modern masters gps

no (Lamp), Tuesday, 2 June 2015 17:35 (eight years ago) link

currently 9,600...

Roberto Spiralli, Tuesday, 2 June 2015 22:46 (eight years ago) link

how is it i am only now discovering that rs is into mtg

call all destroyer, Tuesday, 2 June 2015 22:49 (eight years ago) link

we started to have a conversation one time...

Roberto Spiralli, Tuesday, 2 June 2015 23:11 (eight years ago) link

lol that makes it sound so illicit. apologies for not remembering, i will assume it was getting on in the evening when we talked about it.

call all destroyer, Tuesday, 2 June 2015 23:57 (eight years ago) link

anyway we should play sometime

call all destroyer, Wednesday, 3 June 2015 01:04 (eight years ago) link

sounds good to me

Roberto Spiralli, Wednesday, 3 June 2015 01:58 (eight years ago) link

$13.7K and climbing. This whole situation is so hilarious. I guess he's proven beyond any doubt which pick would provide the most value.

too young for seapunk (Moodles), Wednesday, 3 June 2015 01:59 (eight years ago) link

Looks like we get some info about Magic Origins:

Landwalk, Protection, and Intimidate are all gone (well Protection will remain, but it's not going to get used often). New evasion mechanic will be called Menace, which is the "Goblin War Drums" ability (must be blocked by 2 or more creatures). Scry and Prowess are now evergreen, meaning they can get used anywhere, as Scry was just too useful and Prowess fills a hole for a blue combat mechanic and something to overlap Blue and Red.

frogbs, Monday, 8 June 2015 15:35 (eight years ago) link

there's also a bunch of preview cards in http://magic.wizards.com/en/articles/archive/arcana/magic-origins-sample-decks-2015-06-08

lots of nice limited cards there, im really looking forward to a core set style draft format right now for some reason

also apparently jace's home plane is that dope planechase card with the steampunk stargates http://magiccards.info/extras/plane/planechase-2012-edition/trail-of-the-mage-rings.jpg

ciderpress, Monday, 8 June 2015 15:46 (eight years ago) link

v cool. dragon is pretty sweet. lol @ 4 cmc sorcery speed lightening bolt with scry 1 tho.

Roberto Spiralli, Monday, 8 June 2015 17:01 (eight years ago) link

I'm glad scry is getting more love. When the scry lands were first announced, there were a lot of complaints because they came into play tapped with minimal upside. Of course, pretty much every standard game now starts with turn 1 scry land. Smoothing out draws just makes the game more enjoyable because it reduces the frustrating level of variance that is one of the game's biggest weaknesses.

Hopefully Origins will be fun and have some cool stuff beyond the two-sided planeswalkers, but I can't say I'm going to miss core sets after this.

too young for seapunk (Moodles), Monday, 8 June 2015 17:05 (eight years ago) link

looking forward to a new set. feel like i liked DTK just fine but even so i had gone back to Fate/Khans queues before MM came out and then MM has been a godsend. mixed feelings about that disappearing in a week or so, but i guess it will have run its course. also i have been str8 killing it which i will certainly miss. looking back over last few sets my win% for draft is around about 10% higher on MM and M15 than across the khans block formats. those two are super linear sets so i guess a hole in my game is getting a synergistic deck together when it isn't put on a plate.

Roberto Spiralli, Monday, 8 June 2015 17:13 (eight years ago) link

I never got the initial hate for the scry lands. I thought they were clearly very good and only paled next to the shocklands which were about as good as they were willing to make 'em. I do think it's nice that they're going to use it more, it really does a lot of good things for the game in a subtle way.

I too am looking forward to drafting something new - KTK is still really fun, it's a bit on the complex side but IMO it's one of the best draft formats they've ever done. DTK feels a bit flat to me. When Khans came out everyone was remarking about how slow the format was, but Dragons is the one that seems to go into frequent stalemates. Still feels a lot like a core set to me, particularly in the number of bad/undraftable commons there are, I've had plenty of decks that really struggled to get to 23 playables; that's something that's not very fun

frogbs, Monday, 8 June 2015 17:56 (eight years ago) link

Scry is awesome and great for evergreen when they stick to Scry 1, which I think they've learned to do for most cards. Quick, easy, alleviates some of the worst aspects of Magic. It can be annoying to have your opponent spend 30 seconds thinking over Scry 3 turn after turn on that damn Sphinx.

Vinnie, Tuesday, 9 June 2015 04:10 (eight years ago) link

yeah that Sphinx was a special kind of obnoxious though to be fair it's a combination of repeated Scry + activated hexproof + evasion. I loved opening him, at least!

I love the design of this new Dragon, but I feel like it gives your opponent too big an opportunity to catch you with your pants down. Definitely like that they're pushing this direction though.

frogbs, Tuesday, 9 June 2015 13:32 (eight years ago) link

DL Ojutai isn't much less obnoxious and it sees a lot more play than Sphinx.

I'm skeptical about the dragon. I can't see wanting to run this over Thunderbreak. Of course, I'm wondering what (if anything) is going to fill the very large Stormbreath hole that will open post rotation.

too young for seapunk (Moodles), Tuesday, 9 June 2015 13:39 (eight years ago) link

yeah I think he's just too high risk, at best you're maybe getting to play 2 or 3 extra cards over 3 or 4 turns (and do you want the game to last that long?), at worst you're getting blown out since the dream scenario of playing him on turn 4 with an empty or one-card hand probably just isn't going to happen too much. while Thunderbreak is low risk since even if he dies you still get a Bolt out of it.

frogbs, Tuesday, 9 June 2015 13:49 (eight years ago) link

xp you haven't experienced true Sphinx Hell until you've played the consecrated sphinx mirror match

they even put 2 overpowered clones in that standard so it happened way more often than it should have

ciderpress, Tuesday, 9 June 2015 13:50 (eight years ago) link

dude to my left wondering how the heck he got passed prime time

http://i.imgur.com/62falmZ.png

Roberto Spiralli, Wednesday, 10 June 2015 01:53 (eight years ago) link

#jesuispascal

iatee, Wednesday, 10 June 2015 04:59 (eight years ago) link

wow

too young for seapunk (Moodles), Wednesday, 10 June 2015 13:22 (eight years ago) link

http://mythicspoiler.com/ori/cards/piaandkirannalaar.jpg

i kinda hate the 2 characters 1 card thing but ignoring that this is a sweet card

ciderpress, Thursday, 18 June 2015 20:25 (eight years ago) link

yeah that is p nice

Roberto Spiralli, Thursday, 18 June 2015 21:13 (eight years ago) link

lots of interesting spoliers today, but coolest of all is a Timetwister with just one caveat - maybe this time it'll see some play?

http://mythicspoiler.com/ori/cards/daysundoing.jpg

frogbs, Tuesday, 23 June 2015 17:58 (eight years ago) link

they've gotten really good at making these cards that excite people because they look similar to old broken cards but don't actually do anything. see: temporal mastery, reforge the soul, time reversal, etc

ciderpress, Tuesday, 23 June 2015 18:10 (eight years ago) link

, treasure cruise

iatee, Tuesday, 23 June 2015 18:18 (eight years ago) link

I think this card has potential to be busted. there has not been a 3 mana draw 7 in recent memory and I really doubt they tested it to potential across modern and legacy.

iatee, Tuesday, 23 June 2015 18:19 (eight years ago) link

i like that there is more text describing what happens if someone quickens this in than actual text for the main effect

Roberto Spiralli, Tuesday, 23 June 2015 18:37 (eight years ago) link

well it is a core set

doug ellin (Lamp), Tuesday, 23 June 2015 18:41 (eight years ago) link

into the existence of this timetwister though, wanna cast it with pyromancer's ascencion in play see what happens

doug ellin (Lamp), Tuesday, 23 June 2015 18:42 (eight years ago) link

I really like the card, it's sort of an anti-Time Spiral in that it ensures your opponent gets to use all the new cards first. Don't know how good it is - you won't want to cast it turn 3 (in Standard, at least!) so how much better is it than Time Reversal really? I mean it almost seems too good to not get played but I have no idea how to evaluate the card

frogbs, Tuesday, 23 June 2015 20:58 (eight years ago) link

i think it could show up in critical mass type decks like burn as an option vs control

ciderpress, Wednesday, 24 June 2015 03:11 (eight years ago) link

http://mythicspoiler.com/ori/cards/demonicpact.html

Wasn't this a You Make the Card? Either way, this is one of the coolest cards I've seen in a while, I love everything about it - it's powerful enough to be played I think, but very difficult to abuse

frogbs, Thursday, 25 June 2015 20:25 (eight years ago) link

it sure was. I'm curious about how this is going to be used. It seems like the first 3 options are not quite powerful enough to give you a reasonable shot at winning in 3 turns, but I'm sure I'll be proven wrong.

too young for seapunk (Moodles), Thursday, 25 June 2015 20:31 (eight years ago) link

I've been thinking about it for a while - if you're playing it on Turn 4 then you have until Turn 7 to win, which is around when most games end anyway. Looking at it again it's maybe not as powerful as it looks, the "gain 4" ability means little if you're going to lose soon anyway, and the discard is not really helpful, because at that point you make the game easier for your opponent (who only needs to prioritize living three more turns, and thus may have things that they can easily pitch) - plus, using up a turn to play an enchantment that gives no immediate benefit won't help you win quicker.

Most likely it'll get used in decks that can bounce it easily, or some kind of strange combo deck. Almost all Donate effects don't work on Enchantments so I don't think that's an option, though I'm curious to know what exactly "choose one that hasn't been chosen" means when it comes to playing multiples/bouncing/possibilty donating the card

frogbs, Thursday, 25 June 2015 21:17 (eight years ago) link

pretty sure it's unplayable in every format

iatee, Thursday, 25 June 2015 21:21 (eight years ago) link

the choices are tied to the permanent and not the owner so donate effects work w/ it. bouncing/flickering it resets the choices (since its effectively a 'new' copy) and multiples will each have their own trigger.

its a neat card but like everything spoiled so far seems bad

doug ellin (Lamp), Thursday, 25 June 2015 21:22 (eight years ago) link

Anyone been playing modern lately? Having trouble finding my new go-to deck ever since the birthing pod ban, the collected company builds feel like garbage to me, you no longer have reliable enough access to your silver bullets vs combo

ciderpress, Thursday, 25 June 2015 22:21 (eight years ago) link

that basically all ive been playing. i won a pptq with jund this season and have been having ok-ish success with it on mtgo. im like 60% since dragons. i think the company decks are garbage too but i didnt like anything so i just defaulted to the easiest to play deck i could think of. that said i dont think its really that good and you never get to just win against ppl and its also like two thousand dollars to build irl so ::shrugs::

doug ellin (Lamp), Thursday, 25 June 2015 22:28 (eight years ago) link

I've been playing a ton of modern and legacy lately. Grixis delver is still doing well for me but everyone's on the kolaghan's command train by now, for better or worse. it seems like the t1/t1.5 for modern is as open as it's ever been actually, tons of playable options right now, format seems really far from solved.

iatee, Friday, 26 June 2015 02:52 (eight years ago) link


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