Magic: The Gathering C/D

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new mechanic for the set. get an artifact that you can sac for 2 generic mana to draw a card

Roberto Spiralli, Sunday, 6 March 2016 14:20 (eight years ago) link

looking for to losing a lot of games to nu-Avacyn

Check Yr Scrobbles (Moodles), Sunday, 6 March 2016 15:45 (eight years ago) link

ugh sealed leagues have been out for like a week and they have cleaned me out. OOB draft was going just great too. so much regret.

Roberto Spiralli, Wednesday, 9 March 2016 03:43 (eight years ago) link

Dc was a lot of fun even though we flamed out after we lost to larsson / mueller / deng in an early round. Our pool was only okay and I was playing a deck with no rares but this format seems to be so consistently good for certain teams that I feel like we have no one to blame but ourselves.

iatee, Monday, 14 March 2016 23:34 (eight years ago) link

otoh the friends we went with finished 30th

iatee, Monday, 14 March 2016 23:35 (eight years ago) link

yeah i couldn't make it but one of my friends got 8th which apparently is not good enough for a pt invite at a team gp

ciderpress, Tuesday, 15 March 2016 03:15 (eight years ago) link

man this set looks so wild, game is definitely more interesting when they don't keep falling back on multicolor and endless +1/+1 counter mechanics

ciderpress, Friday, 18 March 2016 14:12 (eight years ago) link

i am very curious to see how it all plays. basically outside of maybe transform none of the mechanics are "safe" or a slam dunk, they could all fall totally flat. i like that madness/delirium give you choices that are contrary to ABC magic, i think that bodes well. i am starting to get the impression that these clue tokens are going to be all over the place which i suppose makes sense because the mechanic needs to be very visible to have any chance of not failing. the extra card draw synergies nicely with incentives to discard, and that plus self mill makes me think decking might be a legit wincon to build for. the cool transform mythic is the first card that springs to mind but that uncommon 0/3 that mills 3 each turn with delirium could get nasty.

Roberto Spiralli, Friday, 18 March 2016 14:35 (eight years ago) link

this is the 3rd block with madness and it played well the first 2 times imo

ciderpress, Friday, 18 March 2016 14:39 (eight years ago) link

'choices that are contrary to ABC magic' are why people liked the last innistrad too, you occasionally ran into games where you were e.g. racing to mill your own deck away before your opponent could sacrifice all their creatures. insanity via game mechanics

ciderpress, Friday, 18 March 2016 14:52 (eight years ago) link

yeah exactly - people complained a lot about Odyssey block because it encouraged people to pitch their hand but I love that style of Magic. the Delirium mechanic is very interesting, we'll definitely have to see more of the commons to see how well it plays. Spell Mastery I didn't like b/c it sometimes led you to stuff your deck with garbage but I feel like they'll handle it much better this time around

frogbs, Friday, 18 March 2016 18:07 (eight years ago) link

also the art/concepts of all the flip cards are great

frogbs, Friday, 18 March 2016 18:07 (eight years ago) link

OTJ is such an amazing, skill-testing format that im really excited to see madness and quasi-threshold come back. i cant imagine that theyll allow the format to be as skill-favoring as OTJ but it would nice to have a limited format that felt very decision-based after the run of sets since dragons

extremely online (Lamp), Friday, 18 March 2016 19:38 (eight years ago) link

I just don't see delirium turning on regularly in limited

iatee, Friday, 18 March 2016 22:26 (eight years ago) link

depends if there's a bunch of token making instant and sorcery at common, otherwise your creature count is going to bottleneck it even with all the support cards we've seen

ciderpress, Friday, 18 March 2016 22:44 (eight years ago) link

If Delirium can't be regularly achieved in limited, it seems like the set will be a failure. There's so many Delirium cards. I thought in OTJ they set Threshold at the right number - easy to achieve if you build around, not that easy otherwise - so I have faith that they will do this right

Vinnie, Saturday, 19 March 2016 01:22 (eight years ago) link

it doesn't seem much more difficult than threshold to me, if you make it a priority in deckbuilding then you'll be able to do it.

having a couple playable artifact creatures at common would help it a lot too, like a 2 mana 2/1 that can trade early gets you halfway there. i kinda expect to see that

ciderpress, Saturday, 19 March 2016 01:34 (eight years ago) link

this set seems fun enough but already kinda seems like it's gonna be ultimately forgettable unless they've been sandbagging some stuff

clues seem like they'll play well mechanically in limited but aren't very elegant. does anyone want to play a constructed deck and have to carry around a bunch of clue tokens?

iatee, Tuesday, 22 March 2016 22:22 (eight years ago) link

you can always just use a die for clues

ciderpress, Tuesday, 22 March 2016 22:43 (eight years ago) link

What makes Clue tokens different from Eldrazi Spawn, Master of Waves Elementals, Elspeth Soldiers, Goblins, or any of the many many tokens we've seen in Constructed? And yes, you can easily use a die

Vinnie, Wednesday, 23 March 2016 08:05 (eight years ago) link

creature tokens have been a part of the game since alpha, non-creature tokens are kinda weird one offs

iatee, Wednesday, 23 March 2016 11:40 (eight years ago) link

If Delirium can't be regularly achieved in limited, it seems like the set will be a failure. There's so many Delirium cards. I thought in OTJ they set Threshold at the right number - easy to achieve if you build around, not that easy otherwise - so I have faith that they will do this right

yeah there's still 100+ commons and uncommons to be spoiled here and I would imagine a lot of them are cards that help turn this mechanic on, either artifact creatures or token-making stuff or Seal-like enchantments

frogbs, Wednesday, 23 March 2016 11:43 (eight years ago) link

iirc in the couple of boosters that were spoiled early there were several commons with incidental self mill

Roberto Spiralli, Wednesday, 23 March 2016 12:36 (eight years ago) link

the issue isn't the ability to get cards into your graveyard, it's that the typical limited deck has only about 8 cards that aren't creature or land and you need to get at 2 of those. It'll happen eventually in long games but making it happen on curve seems like it'll be rare

ciderpress, Wednesday, 23 March 2016 12:50 (eight years ago) link

right but they go hand in hand to an extent. like, there are already a higher than typical number of playable enchantments spoiled, some that have spell like effects (e.g. the flash werewolf anthem as combat trick) and even a couple that produce tokens. the potential for having more card type variety is being built in. my guess is that the tools will be there but it won't just come together unless you go all in.

Roberto Spiralli, Wednesday, 23 March 2016 13:11 (eight years ago) link

Ah, there's the cycle of Seal enchantments. I think we're gonna see a few common artifacts along those lines too (Explosive Apparatus has already been spoiled).

Vinnie, Thursday, 24 March 2016 02:48 (eight years ago) link

lol @ "Uninvited Geist"

frogbs, Thursday, 24 March 2016 12:34 (eight years ago) link

not very much instant speed discard at all, and no mana-free repeatable discard abilities.

aggro seems v much back on. some very aggressively costed red creatures.

looks p good afaict. tons going on.

Roberto Spiralli, Friday, 25 March 2016 19:23 (eight years ago) link

yeah this looks pretty nice for limited

ciderpress, Friday, 25 March 2016 19:57 (eight years ago) link

the red aquamoeba is technically a repeatble mana-free discard ability though if you do it twice in a turn it'll die

ciderpress, Friday, 25 March 2016 19:58 (eight years ago) link

im so hype for this set

extremely online (Lamp), Friday, 25 March 2016 20:00 (eight years ago) link

it really feels like they tossed the last 5 years of trending towards lame color wheel and creature sizing mechanics out the window and went back to what they were doing before

ciderpress, Friday, 25 March 2016 20:08 (eight years ago) link

Very excited for this set too. I see very few outright broken rares or uncommons, so I think Limited games will come down to tight, tricky play and synergistic deckbuilding

Also, I noticed that red has five removal spells between common and uncommon (plus two Fireball effects at rare!). Is that more than usual? I feel like there's usually three or four in a large set

Vinnie, Saturday, 26 March 2016 03:34 (eight years ago) link

thats certainly not more than usual if you're counting ones that do 1 damage

ciderpress, Saturday, 26 March 2016 04:40 (eight years ago) link

BFZ had 3 common 2 uncommon, plus boiling earth which doesn't really count since you don't maindeck it

ciderpress, Saturday, 26 March 2016 04:46 (eight years ago) link

Figured I might be wrong, I'm just not used to looking at a set all at once that way

Vinnie, Saturday, 26 March 2016 07:13 (eight years ago) link

some thoughts from the prerelease:
-DFC rares replacing commons means many (most?) sealed pools have an extra rare in them. my pool had 9 rares and i got to play a super bomby deck and plenty of other people had similar situations. normal sealed loses the prerelease rare so it won't be quite as extreme but still moreso than a normal set.
-the set plays much more like Recent Magic than i expected. despite being closer to old innistrad mechanically, it's still closer to khans/bfz compositionally, if that makes any sense. there's the same recurring cards we've had for the past few years; the 1W 3/1 and 3W 2/5, the 5 mana red and black removal spells, the green +2/+2 pump spells. all these sorts of things were locked in around return to ravnica and are starting to give me deja vu
-without specifically designing my deck for it other than including the artifact bomb, i enabled delirium in 1/4th of my games and that's about what i'm going to expect going forward. you have to put in some effort to make it happen more consistently than that.
-format seemed pretty medium in speed, the RB madness decks can come out frighteningly fast with the right draw, and the green 2/1->4/2 werewolf can just kill you if you miss your 2-drop but against everything else you have time to set stuff up. definitely a slower format than innistrad 1 but not so slow that investigate takes over games
-creatures smaller than 3/3 just kinda suck on the board. there are a ton of 1/3s and 2/3s, and a ton of ways to punish 1 toughness. pick and play small creatures for their abilities. thraben inspector might be better than devilthorn fox. the only commons smaller than 3/3 that i'm excited to have are dauntless cathar and byway courier. the others are all situational roleplayers in some way or another
-skulk might as well not exist vs a lot of decks due to all the aforementioned 1/3s and 2/3s. don't play skulk creatures for skulk alone.

ciderpress, Sunday, 3 April 2016 00:27 (eight years ago) link

modern B&R changes:
Eye of Ugin is banned
Ancestral Vision is unbanned
Sword of the Meek is unbanned

ciderpress, Monday, 4 April 2016 15:12 (eight years ago) link

i'm excited to see what a thopter foundry deck looks like in 2016

ciderpress, Monday, 4 April 2016 15:12 (eight years ago) link

so will thought-knot seer get a price cut? I'm hoping to run standard Eldrazi and need to pick up a set

Check Yr Scrobbles (Moodles), Monday, 4 April 2016 15:20 (eight years ago) link

sword of the meek seems innocuous, what is the interaction that got it banned?

Roberto Spiralli, Monday, 4 April 2016 15:21 (eight years ago) link

also re: your notes on delirium, I found that there's a bit of a weird tension between madness and delirium where the cards you want to discard for one may not be the ones you want for the other. One play I made a lot over the weekend was Tormenting Voice discarding Fiery Temper to blow up my opponent's 3 drop. The problem in an R/G deck is that it's already very easy to get instants in the graveyard. If my main goal was getting delirium, discarding a land was often a better choice, but I found myself wanting to play madness tricks while hitting my land drops.

xpost

Check Yr Scrobbles (Moodles), Monday, 4 April 2016 15:27 (eight years ago) link

sword of the meek + thopter foundry creates a combo of 1 mana: gain 1 life and make a 1/1 flying token. it's not an instant kill but it is very difficult for fair decks to beat once it's assembled

the sword can start the combo in the graveyard too if you have another artifact to sacrifice to make the first 1/1, so people would set it up with gifts ungiven and the like.

ciderpress, Monday, 4 April 2016 15:29 (eight years ago) link

Sword of the Meek makes a powerful, but slow, combination with Thopter Foundry. This combination was part of a format-dominating deck in the Extended format that Modern replaced. However, another element of that deck (Dark Depths, used with Vampire Hexmage) is also banned. Sword of the Meek might enable some slower combo decks, perhaps of the combo-control variety. It could be used as an alternate win condition in Lantern Control, which is powerful when unexpected but not currently a large part of the metagame. To allow for an increase in the number of controlling combo decks in the format, we are unbanning Sword of the Meek.

not doing a great job selling this to us

iatee, Monday, 4 April 2016 15:41 (eight years ago) link

in what way? it's certainly not going to take over the format

ciderpress, Monday, 4 April 2016 15:45 (eight years ago) link

lantern is the most miserable deck in the universe so it's probably better to not even suggest that more people could play it

iatee, Monday, 4 April 2016 15:57 (eight years ago) link

i'm hopeful that's not the destination for thopter foundry given that ancient stirrings doesn't get it

ciderpress, Monday, 4 April 2016 15:57 (eight years ago) link

they should ban ancient stirrings

iatee, Monday, 4 April 2016 16:02 (eight years ago) link

anyone else trapped in the broken mocs monthly?

Roberto Spiralli, Saturday, 9 April 2016 15:46 (eight years ago) link

i opened chandra and wanted to force red but it was very shallow. ended up with a choice between

http://i.imgur.com/7BmWM4v.jpg

and

http://i.imgur.com/z2rRwr8.png

Roberto Spiralli, Saturday, 9 April 2016 15:52 (eight years ago) link


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