The Legend of Zelda: Breath of the Wild

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this looks amazing

because moms and because dads (Sufjan Grafton), Saturday, 18 June 2016 21:33 (two years ago) Permalink

This was the only game that made me excited in E3 week.

remove butt (abanana), Sunday, 19 June 2016 01:06 (two years ago) Permalink

this game does look incredible! at first i was kind of underwhelmed by the graphics. but i kept watching and have come to really like the art direction.

the gameplay changes all sound 100% up my alley. every 3D Zelda has been too hand-holdy for me.

i'm getting a strong Shadow of the Colossus or Souls vibe here. hoping it's for real. this looks like it will be worth the wait!

AdamVania (Adam Bruneau), Thursday, 23 June 2016 14:00 (two years ago) Permalink

My son and I are at Zelda Symphony of the Goddesses tonight, my first video game concert

Al Moon Faced Poon (Moodles), Friday, 24 June 2016 00:10 (two years ago) Permalink

Oooo this looks good.

Stoop Crone (Trayce), Friday, 24 June 2016 00:18 (two years ago) Permalink

Of course 'modernizing' in this case means going back to the structure of the original Zelda.

― abcfsk, Saturday, June 18, 2016 8:17 PM (6 days ago) Bookmark Flag Post Permalink

lol yeah i was about to make this complaint

i would play this if it had some chill music and minimal voice acting

the ghost of tom, choad (thomp), Friday, 24 June 2016 01:09 (two years ago) Permalink

TBH thats the only thing thats ever mildly bugged me abt Zelda, is the no-dialogue and constant Link yelling.

Stoop Crone (Trayce), Friday, 24 June 2016 01:12 (two years ago) Permalink

five months pass...

another trailer out though not much to glean from it

https://www.youtube.com/watch?v=vDFZIUdo764

ciderpress, Friday, 2 December 2016 23:01 (one year ago) Permalink

I gleaned that there is a doggie woof woof!

Am I the only one who saw that and thought maybe this one will finally let you play as Zelda?

El Tomboto, Saturday, 3 December 2016 02:30 (one year ago) Permalink

They're really hitting the Ghibli vibe hard with that trailer music. It's Hisaishi as fuck.

Pheeel, Saturday, 3 December 2016 22:39 (one year ago) Permalink

three months pass...

imo, this game is good

art, Saturday, 4 March 2017 02:47 (one year ago) Permalink

not playing on the switch, the wiiu version is still pretty and i am really into the vibe of this. i am interested to see if new mechanics/interaction with the environment exist once you sail off the plateau. i still don't know why i keep picking up springs and screws. it took 3 hours before i got my first rupees and as of yet i haven't had the chance to use them. this is a very different zelda game but i think, at least just through the first hours, it is a good one.

art, Saturday, 4 March 2017 02:52 (one year ago) Permalink

It's still unavailable on Amazon (uk), which is probably just as well for me as I'm broke

Noticed this in a review over there, although I can't verify how accurate it is:

Differences Wii U version compared to Switch:

The core experience is the same just some technical issues that doesn't make it the definitive version of the game like:
-Slightly lower resolution
-Slower loading. Dying can result in 5-10second loading screen which is maybe half of that or less on the Switch version
-Lower Audio Quality
-Requires a mandatory 3gb install

Overall if you can deal with the loading times for the most part, you are essentially getting the same experience.

PressAnarchyToContinue (Ste), Saturday, 4 March 2017 09:49 (one year ago) Permalink

once you get the hang of the controls, which are unwieldy because your main weapon is actually a cell phone that you need to figure out how to use, it's really fun. be ready to die like 5,000 times.

erry red flag (f. hazel), Sunday, 5 March 2017 08:35 (one year ago) Permalink

i keep outlining big posts about this game that i end up retracting because i don't want to spoil things. i can't shut up about this. the mechanics in this game are some of the most interesting and well executed of anything i have played. interacting with the environment in combat, travel, or regular survival is deeply satisfying. the story is compelling and still pretty mysterious even 5-10 hours in. if you have a wiiu i think this game is worth every penny. it might actually end up being the best game on the platform, but for now i won't make that claim, though i kind of really want to.

art, Sunday, 5 March 2017 13:32 (one year ago) Permalink

im watching someone play this on youtube NO COMMENTARY (key search term) and it seems insanely good very soothing vibes and all the game play looks very intricate and thought out and makes sense, only kinda lol game standard off note is the guy chugging apples in the middle of a battle to regain heath, maybe a lil too much wandering around the woods then just fighting three pig monsters, also a lot of talking to villagers, but maybe that all works within the spacious flow of the game

lag∞n, Sunday, 5 March 2017 18:08 (one year ago) Permalink

here it is if u wld like a twitch free experience

https://www.youtube.com/watch?v=CE8PS7r3IGM

lag∞n, Sunday, 5 March 2017 18:10 (one year ago) Permalink

i was just about to bump this thread to post something similar: this guy does talk a little bit, but not much, and in korean so it doesn't distract much.

https://www.twitch.tv/kss7749

i like his style, too. he takes his sweet ass time wandering around, taking pictures of things, charging straight into battles, spending 3 minutes trying to climb a mountain for no reason.

Karl Malone, Sunday, 5 March 2017 18:12 (one year ago) Permalink

maybe eventually twitch people talking constantly and giving shoutouts to new subscribers will become faux pas like instagram filters

Karl Malone, Sunday, 5 March 2017 18:15 (one year ago) Permalink

the trick is to find ppl with smaller viewerbases who either dont have subscribers yet or just dont do the whole twitch memeing thing

ciderpress, Sunday, 5 March 2017 18:18 (one year ago) Permalink

the constant shoutouts are obvs intolerable, the narration + pip generally i can understand in context but it obvs it kills any sort of aesthetic or engrossing experience, like if u want a sitting around playing games w pals type session then fine but if youre looking to lose yrself in the beauty of hyrule or maybe take a nap while doing so its a non starter

lag∞n, Sunday, 5 March 2017 18:24 (one year ago) Permalink

like if u want a sitting around playing games w pals type session then fine

i want the sitting around with a very relaxed pal session. like maybe 20 minutes go by without a word, then they pick up a rock and underneath it is an item, and they say "...sapphire!" and then nothing again for the following 20 minutes

Karl Malone, Sunday, 5 March 2017 18:27 (one year ago) Permalink

10 more mins pass "maybe try throwing an apple at it?"

lag∞n, Sunday, 5 March 2017 18:28 (one year ago) Permalink

i just got to hateno village. i've procured two horses, visited 14 shrines so far, and i've gotten fairly good at bow/arrow. i am enjoying this game immensely, but eight hours in it feel like i'm just bumbling the heck around. the game insists that i shouldn't be worried about melee weapons, but i break all of the good ones and i'm currently stuck with a rusty axe and whatever clubs fall from the moblins i occasionally explode.

kellyanne amway (remy bean), Sunday, 5 March 2017 21:46 (one year ago) Permalink

Will be playing dis asap

calstars, Sunday, 5 March 2017 22:05 (one year ago) Permalink

I am feeling old because the idea of watching someone play a game you're going to play yourself is just so fucked up to me.

Andrew Farrell, Sunday, 5 March 2017 22:43 (one year ago) Permalink

i just got to hateno village. i've procured two horses, visited 14 shrines so far, and i've gotten fairly good at bow/arrow. i am enjoying this game immensely, but eight hours in it feel like i'm just bumbling the heck around. the game insists that i shouldn't be worried about melee weapons, but i break all of the good ones and i'm currently stuck with a rusty axe and whatever clubs fall from the moblins i occasionally explode.

― kellyanne amway (remy bean), Sunday, March 5, 2017 3:46 PM (one hour ago) Bookmark Flag Post Permalink

gear impermanence is something that is hard to get used to, but eventually you embrace. wearing through a weapon is a great opportunity for a free critical hit when you throw it right in a monster's face because it's about to break.

i'm also speculating that unbreakable weapons will be attainable at some point, though i'm assuming only at a pretty advanced point in the game. i just got access to a weapon that i can have repaired after it breaks, though it requires a trip to a specific NPC, so some permanence does come along eventually.

art, Sunday, 5 March 2017 23:01 (one year ago) Permalink

I think the gear impermanence is bad design. I run away from fights because weapon rationing is so tedious, thus the entire game mechanic of fancy swordplay, which they spend a lot of time in-game training you on and encouraging... just never happens.

erry red flag (f. hazel), Sunday, 5 March 2017 23:23 (one year ago) Permalink

WANT THIS

need a job tho

PressAnarchyToContinue (Ste), Sunday, 5 March 2017 23:44 (one year ago) Permalink

I mean you can be a virtual opal miner

rb (soda), Monday, 6 March 2017 16:48 (one year ago) Permalink

:)

Fujibayashi and his team built a prototype of Breath of the Wild. They put together a starting area with a small field and a handful of trees, then stuck rupees all across the world, hiding them in places that the development team thought Miyamoto and Aonuma might explore. Then Fujibayashi presented their demo to the two Nintendo elder statesmen.

“We put rupees at the top of the tree to let them know that this is something we’re taking into account, but I didn’t tell them,” Fujibayashi said. “All I did was say, ‘Here, play the game.’ So the first thing [Miyamoto] did was start climbing, and he climbed the tree, and once he was able to do that and see that he can go anywhere within this small field, he got how this game will play out and that’s how I presented it to him.”

Then they watched and waited. And watched. And waited.

“When we first presented this to Mr. Miyamoto, he spent about an hour just climbing trees,” Fujibayashi said. “We left little treats like rupees on the trees, but we also left other things in other places we thought he might go. But he just kept climbing trees. Up and down. And so we got to the point where we go, ‘Do you want to look at other stuff?’ But he just kept on going. Once [he] got out of the Shrine of Resurrection, he spent an hour just within a 25-50 meter radius outside of that cave just climbing trees.”

http://kotaku.com/when-miyamoto-first-played-zelda-breath-of-the-wild-h-1793017234

Karl Malone, Tuesday, 7 March 2017 16:41 (one year ago) Permalink

THIS GAME IS SO GOOD. SO GOOD. SO SO SO GOOD.

jamiesummerz, Wednesday, 8 March 2017 11:15 (one year ago) Permalink

It really, really is. Just completed my first 'Divine Beast' dungeon, and really loving it. It's hard, but doesn't feel unfair. I planned on going to bed right after the divine beast bit last night, then ended up doing another shrine, then activating a tower, wandering a bit, another shrine... etc.

CraigG, Wednesday, 8 March 2017 11:49 (one year ago) Permalink

where are yall buying the switch from like did you preorder it or what

though the tempest rages, (Joan Crawford Loves Chachi), Wednesday, 8 March 2017 21:09 (one year ago) Permalink

you pretty much had to preorder it or show up at the store early on release day. i havent been able to find one myself yet, most places dont seem to think they'll have many more until april.

ciderpress, Wednesday, 8 March 2017 21:12 (one year ago) Permalink

the Wii release was like this too iirc, you couldn't reliably walk into a store and buy one until long after release

ciderpress, Wednesday, 8 March 2017 21:17 (one year ago) Permalink

its not uncommon for popular electronic products ramping up the production of new stuff is difficult

lag∞n, Wednesday, 8 March 2017 21:24 (one year ago) Permalink

oh yeah I remember the Wii for sure. was pretty into the whole deal back then, iirc mrs. aero was trying to order it from her workplace while I was doing the same thing at home, doing a bunch of "it looks like it's going through! fuck...no, price went up!" shit. now I'm old though one huge advantage of being old is like oh there's a new deal? cool I'll get one maybe. oh I can't get it for six months? cool who gives a fuck maybe I'll buy it in six months or maybe I won't care then, all the same really *takes nap*

though the tempest rages, (Joan Crawford Loves Chachi), Wednesday, 8 March 2017 22:22 (one year ago) Permalink

i stumbled in my way into the zora domain. lizards keep zapping me with wands. i feel like i'm massively underleveled/underprepared for its challenges. hell, i feel massively underleveled/underprepared at all times. i am distracted by taking photos of mushrooms, exploding every rock i see, collecting monster parts to no particular purpose, and my progress in the main quest occurs in fits and starts. there are all these little hints of bigger sidequests (reuniting lovers? finding special bugs?) that i am missing because i am careening through hyrule like a damn loon. i am constantly busting into areas filled with super-strong bad guys that can one-hit kill me, or falling off slippery mountain peaks, or getting chopped up in shrines. and the blood moon mechanic is legit frightening. the whole experience is weird and excellent –– like, i am delighted to run around but i am in constant-fear of insta-death. also, i misunderstood the function of the amiibo, and i gave myself a horse while i was on top of a tower. poor epona, all alone and nothing to do but jump to deah. :(

kellyanne amway (remy bean), Thursday, 9 March 2017 02:22 (one year ago) Permalink

if I had to sum up the game mega quickly in the most reductive way possible and that doesn't actually sum up how fantastic it is, i'd say this is basically Ni No Kuni goes Soulsbourne.
which is probably everything i've ever wanted from a game?

jamiesummerz, Thursday, 9 March 2017 12:02 (one year ago) Permalink

hahahaha, i'm so old, i've never heard of either of those games

increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:48 (one year ago) Permalink

the last zelda game i played was "adventure of link". so far i think "breath of the wild" is better, but if soda popinski starts laughing at me the next time i die i might reconsider.

increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:59 (one year ago) Permalink

hahahaha, i'm so old, i've never heard of either of those games

― increasingly bonkers (rushomancy), Thursday, 9 March 2017 13:48

The second one just meant Demon Souls/Dark Souls/Bloodborne

Robert Adam Gilmour, Thursday, 9 March 2017 14:02 (one year ago) Permalink

jamiesummerz may have just sold me a switch (once i get my financial/time life rebalanced)

removed from the rain drops and drop tops of experience (ulysses), Thursday, 9 March 2017 15:04 (one year ago) Permalink

i guess the souls comparison mainly comes from the fact that:

1. there's very little handholding, you're rewarded for curiosity, exploration and experimentation. i'm 15 hours in and only just worked out that sometimes money is hidden under rocks, that I can make a horse more friendly by patting its head, that i can parry projectiles. etc.
2. just like the second enemy i met in yarnham, i got wrecked to death by the second trash mob enemy i met in zelda
3. that GAME OVER red on black screen is very YOU DIED. and i've seen it a bunch.

fun article on Breath Of The Wild deaths at http://kotaku.com/legend-of-zelda-breath-of-the-wild-players-share-their-1793006745

jamiesummerz, Thursday, 9 March 2017 16:23 (one year ago) Permalink

also love the fact that after an hour or so, i could very quickly switch to play this with zero hud (other than seeing hearts on top left)... only time i need to know more than what the gameplay itself shows me (how much noise i'm making, how visible i am, link shivering shows me it's cold, etc) is when I need to check my map every now and then.

also, climbing a tower to reveal more of the map reveals noting other than topography. if you find somrthing and want to remember it, you tag that map yourself with an icon. no assassins creed jumble of side quest icons - you find that shit yourself through exploring.

aaaanyway, great game.

jamiesummerz, Thursday, 9 March 2017 16:28 (one year ago) Permalink

i kind of stayed away from dark souls because i heard it was "hard". maybe that's my fault, because when i think "hard" i think like battletoads or some shit. this game, i could get myself killed really easy but the game autosaves every two minutes and i can just spend all day cutting down grass and hunting for bugs if i want. and then i got the camera so i'm basically playing pokemon snap here.

increasingly bonkers (rushomancy), Thursday, 9 March 2017 17:27 (one year ago) Permalink

dunkey vid makes it look like this owns. hard

||||||||, Thursday, 9 March 2017 21:51 (one year ago) Permalink

It does. One of the monsters just picked up a smaller monster and threw it at me lol.

( X '____' )/ (zappi), Friday, 10 March 2017 00:48 (one year ago) Permalink

i ran into a couple archers on horses the other day and it was pretty tight

art, Friday, 10 March 2017 01:35 (one year ago) Permalink

Get the DLC - it has a map addition that shows you where on the map you've been. I guarantee you'll find you missed a ton of areas/things.

Stoop Crone (Trayce), Sunday, 15 July 2018 07:40 (one week ago) Permalink

yeah, getting to Ganon didn't take nearly as much work as i thought it would! i ended up approaching Hyrule from the east, just kind of gliding over the moat and climbing up a ledge. after accidentally finding the library and fucking around in there for about an hour, somehow i just popped up near the end. i think i was probably a little overleveled, too - i accidentally had zora outfit equipped the whole time and still managed to get through without getting damaged too badly.

the DLC will be a great way to revisit this in a month or two!

Karl Malone, Sunday, 15 July 2018 15:50 (one week ago) Permalink

i just opened this for the first time since january and i have NO idea what’s going on.

when i stopped playing i had massively cracked the shits with the zora boss, so i’ve left that dungeon with the intention to level up or embellish tunic or whatever people do in this game. having forgotten like 2/3 of the commands i’m stumbling around some rocks just utterly confused, like when you give your grandparents an android phone and ask them to check the weather. i’m not even THAT old. this morning i beat mario odyssey for the fourth time ffs.

karl wallogina (Autumn Almanac), Wednesday, 18 July 2018 05:27 (four days ago) Permalink

Haha I get that when swapping from Wii to PS, cos the controls are exactly the reverse of each other nrrrghhh.

Stoop Crone (Trayce), Wednesday, 18 July 2018 07:25 (four days ago) Permalink

so i just spent several hours wandering around completely empty countryside, occasionally getting one-hit killed by things i never even got to see, then i got caught up in some terrible platformer with rubbish edge detection, and now i'm following some bastard leaf creature into a forest even though i can't fucking see him (because i'm not supposed to?) and the game keeps throwing me back to the start without any warning. i get most people like this game but for the life of me (and after 30+ hours) i don't get why. this is not fun.

karl wallogina (Autumn Almanac), Wednesday, 18 July 2018 11:53 (four days ago) Permalink

and now i'm following some bastard leaf creature into a forest even though i can't fucking see him (because i'm not supposed to?) and the game keeps throwing me back to the start without any warning

just finished it

karl wallogina (Autumn Almanac), Wednesday, 18 July 2018 12:23 (four days ago) Permalink

Haha, yeah I failed that one several times before figuring it out.

The nice thing about botw is that you can wander aimlessly if you want to, or focus on the next task if you get bored. What’s left for you? You could try to take down a divine beast? Or head toward one of the labyrinths that’s visible from the map?

Karl Malone, Wednesday, 18 July 2018 14:51 (four days ago) Permalink

if you haven't journeyed into the desert, that was my favorite beast. i stumbled onto it after getting momentarily bored with the game and it was so great i wholeheartedly dove back in

Hazy Maze Cave (Adam Bruneau), Wednesday, 18 July 2018 15:12 (four days ago) Permalink

i will say this, though - i was a bit disappointed in the divine beasts, especially because whilst hyping myself up by reading ILG before starting it seemed like they were some people's favorite part of the game. i think that whatever divine beast you tackle first is a wonderful experience. there's a little build-up to it in the surrounding area, often you have to prepare the elements by getting special equipment or cooking, and there's a nice action-puzzle even to get access into the beast. then you approach the second beast (whichever one), and it's the same exact process. even the same little messages you get from within the beast are the same. then the third. then the fourth. by the time i got to the fourth one i wasn't even thinking about what would happen when i approached the beast; it was all preordained. kind of a missed opportunity there to make these giant huge setpieces a little more unique.

Karl Malone, Wednesday, 18 July 2018 15:57 (four days ago) Permalink

xp that camel was a drab hell

Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Wednesday, 18 July 2018 16:01 (four days ago) Permalink

I agree, Karl. I think wandering around the hugeworld, finding the occasional shrine or challenging monster is much better than the divine beasts experience. However, the rewards from beating the divine beasts are good.

Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Wednesday, 18 July 2018 16:06 (four days ago) Permalink

i agree the beasts themselves were kind of a letdown. the camel itself was my least favorite beast but the journey to get there was my favorite and more than makes up for it.

Hazy Maze Cave (Adam Bruneau), Wednesday, 18 July 2018 16:07 (four days ago) Permalink

oh ok. that makes more sense. think we can all agree: fuck that camel.

Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Wednesday, 18 July 2018 16:09 (four days ago) Permalink

heheh yeah. the beast puzzles are just a bit overkill. they work in the shrines cos it's one puzzle and you can go off and do something else if you get stuck, whereas in the beasts it's several in a row and they are more complicated and you know you HAVE to sit there and work it out. by the camel i was immediately looking at youtube walkthroughs.

however i did enjoy the design of them, the story around them, and the way you have to approach each one in a different manner, like shooting the camel's glowing feet. but then the gameplay comes crashing down again, it feels like the puzzles are there for padding. still, you only have to do it 4 times in the entire game.

Hazy Maze Cave (Adam Bruneau), Wednesday, 18 July 2018 16:16 (four days ago) Permalink

I think the idea of them was cool because there was a natural element of infiltration and taming THE BEAST*. But the puzzles inside felt even more contrived because of this more natural intro. Ok, so you have to manipulate the beast's controls to gain access to certain areas, but there's still no reason for that box to be on rails up there on the ceiling.

*hello, king's island fans

Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Wednesday, 18 July 2018 16:24 (four days ago) Permalink

hated the dumb beasts and just youtube’d my way through them as quick as possible

||||||||, Wednesday, 18 July 2018 16:33 (four days ago) Permalink

What’s left for you? You could try to take down a divine beast? Or head toward one of the labyrinths that’s visible from the map?

honestly i think 95% of the game is still left for me! i just finished all the korok trials (surprised myself tbh – that last one was frustrating until i went crazy with bombs), but since that seems to have gotten me nowhere (what the fuck??) i'm at a bit of a loss as to why i just did all that. appreciate your tips btw.

also the reason i've been able to play loads of zelda is i'm sick as hell this week, which is probably also the reason i don't have a lot of patience.

karl wallogina (Autumn Almanac), Wednesday, 18 July 2018 22:53 (four days ago) Permalink

i hit a nice gameplay loop that lasted for hours 30-60 which was basically:

find a new tower and climb/unlock the 'district' (note: i am the only person who calls these districts)
find and explore the main town and stable in the district
find and beat 4 (or more) shrines in the district
upgrade heart/stamina
do a sidequest or two involving the people in the main town/stable of the district
find the memory/photo for the district
at this point you've probably accidentally made progress on something in another district, so go back there and explore some new stuff, then go find a new tower or take on a divine beast if you've found one

Karl Malone, Wednesday, 18 July 2018 23:02 (four days ago) Permalink

or, multitasking: take on an exploratory sidequest (like find 10 of x in the mountains or whatever) and then while you're bumbling around looking for that, look for shrines and collect some gemstones for $ as well

Karl Malone, Wednesday, 18 July 2018 23:04 (four days ago) Permalink

oh that’s brilliant. i did unlock a load of towers/shrines last year but didn’t go into quest detail, and forgot all about the skyrim-type side quests. cheers km, fantastic advice.

karl wallogina (Autumn Almanac), Wednesday, 18 July 2018 23:07 (four days ago) Permalink

i just want everyone to have a fun time :)

Karl Malone, Wednesday, 18 July 2018 23:11 (four days ago) Permalink

are things really broken down so nicely by districts? feel like I may have missed an entire village if so.

Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Wednesday, 18 July 2018 23:14 (four days ago) Permalink

Not really, but almost all of them have at least some sort of populated area with side quests, and I think actually all of them have stables?

Karl Malone, Wednesday, 18 July 2018 23:24 (four days ago) Permalink

i just want everyone to have a fun time :)

<3

karl wallogina (Autumn Almanac), Wednesday, 18 July 2018 23:43 (four days ago) Permalink

just realised i have about 25 unfinished side quests, half of them from the expansion pack. one of them has got me finding hateno beach which i’ve apparently walked past but not into.

karl wallogina (Autumn Almanac), Wednesday, 18 July 2018 23:45 (four days ago) Permalink

how's your korok seed count? it blows my mind that there are 900. i felt like i explored pretty thoroughly and only came across 150 or so

Karl Malone, Wednesday, 18 July 2018 23:56 (four days ago) Permalink

13

karl wallogina (Autumn Almanac), Thursday, 19 July 2018 00:25 (three days ago) Permalink

wait, 10

karl wallogina (Autumn Almanac), Thursday, 19 July 2018 00:26 (three days ago) Permalink

you've probably ran across a bunch more but didn't realize it! like whenever you see a set of objects that seems just barely incomplete somehow, that's usually a korok puzzle. they're all over the place once you know how to look for them (which reminds me of a quality in one of my favorite ever games The Witness, once you realize in that game that the 3D environment around the puzzles is also a puzzle)

Karl Malone, Thursday, 19 July 2018 00:40 (three days ago) Permalink

Adam if yr getting 1 hit killed u should level up yer hearts more and also go see the fairies and strengthen yr armour! Then bokoblins/moblins etc are more of a doddle.

I wish the yiga would fuck off and stop sniping at me while I'm in the middle of something else! *busy fighting a lynel* "ya ha haaaaaa!" OH PISS OFF.

Stoop Crone (Trayce), Thursday, 19 July 2018 01:04 (three days ago) Permalink

PS I still cant finish that last DLC shrine, its the one full of 1-kill spikes all over the place. It is soooo frustrating and there is no way to cheat.

Stoop Crone (Trayce), Thursday, 19 July 2018 01:05 (three days ago) Permalink

you've probably ran across a bunch more but didn't realize it! like whenever you see a set of objects that seems just barely incomplete somehow, that's usually a korok puzzle. they're all over the place once you know how to look for them

glad you mentioned this because i've since found 20 more. i should be paying you for your service tbh

trayce: i knocked over a load of shrines (using walkthroughs off the web, cbf ~solving puzzles~ with this fucking illness on the go) and bumped up my hearts to 8. it's nowhere enough for serious things e.g. robot octopus with laser beams but it's saved me from a few falls.

karl wallogina (Autumn Almanac), Friday, 20 July 2018 00:35 (two days ago) Permalink

btw as great as it's been to sink a few days into this game, this throat infection is painful as fuck and has cost me a load of pay (i contract, if i don't work i don't earn) so i am megagrumpy rn. sorry if that comes across. just got penicillin which fucks me off as i object massively to taking antibiotics for anything less than the exorcist-grade vomiting.

karl wallogina (Autumn Almanac), Friday, 20 July 2018 00:38 (two days ago) Permalink

robot octopus with laser beams

cough-riddled big lols :D (I'm sick too, my sympathies)

Stoop Crone (Trayce), Friday, 20 July 2018 02:43 (two days ago) Permalink

ugh you poor thing, hope you're at least getting better.

i've got 10 heart containers and a load of stamina and have spent the past couple of days just going to new places. i'm cheating my way through all the shrines because cbf but everything else is a surprise discovery. it's been nice, and it's been the perfect escapism while i've been nailed to the bed/sofa since tuesday.

karl wallogina (Autumn Almanac), Saturday, 21 July 2018 02:49 (yesterday) Permalink

I cheated a few shrines, fuck a puzzle. Maybe I should play some more, I'm confined to the couch with bronchitis and a hangover because I am SMRT

Stoop Crone (Trayce), Saturday, 21 July 2018 03:06 (yesterday) Permalink

now i'm just using walkthroughs. scoured everything i can reach and still getting one-hit killed by things. i've already cheated to find great fairies and am now cheating to find shrines. it's either that or i completely lose interest and stop playing.

karl wallogina (Autumn Almanac), Sunday, 22 July 2018 00:56 (twenty-one hours ago) Permalink

i hit a certain point where i was getting one-hit killed a lot. one thing that really helped was using the fairies to enhance armor, especially once i had found 3 or 4 fairies and could enhance armor multiple times. you should give that a shot if you haven't already, especially if you've found some of the fairies!

Karl Malone, Sunday, 22 July 2018 00:59 (twenty-one hours ago) Permalink

yeah, i cheated to find them so that i could boost my defence. no effect yet because my armour's still crap, and i'll be cheating on that as well (this game's WAY too big to spend hundreds of hours churning to find better armour, and i won't be alive in 2150 so)

karl wallogina (Autumn Almanac), Sunday, 22 July 2018 01:11 (twenty-one hours ago) Permalink

yeah, i'm the same way i give things a good shot but when i'm starting to feel frustrated with something i just immediately look it up and move on to the next thing!

Karl Malone, Sunday, 22 July 2018 01:12 (twenty-one hours ago) Permalink

Improving the armor is one of my favorite parts. The occasional 'rare' material is v exciting.

Impossible Burgermeat. Unlikely Seitan. (Sufjan Grafton), Sunday, 22 July 2018 03:18 (nineteen hours ago) Permalink

I'm still finalising my electro rubber armour because electric lizalfos monsters are surprisingly hard to find.

Stoop Crone (Trayce), Sunday, 22 July 2018 04:18 (eighteen hours ago) Permalink

decided to hunt down a Dinraal Scale and that was pretty fun. i started by scouting out the location, the cliffs of the Eldin Mountains north of the lava lakes. the nearest warpable location was a shrine sitting inside a lava cave at the end of a mining track. i had it timed so that i could start there at 6am (just after resting til morning at any fire in the game) and have just enough time to catch the dragon on his morning flight.

but the shrine was surrounded by lava. to get out i had to climb the walls of the cave, out the entrance, then up the side to get to stand-able gound, all which was only do-able by equipping the climbing gear. then i headed for the mountains. running past all kinds of enemies to get to this one high point i had marked on the map, i could see the dragon flying towards me in the distance, far below. this is a great moment right here!

from this point i had more than enough height to glide down and use the arrows. not knowing you can't really kill him, i shot a ton of arrows, just wasted a whole bunch. still, the scales were sitting me on the ground, i had got what i had come for, and the dragon flying off into the distance was a wonderful sight.

Hazy Maze Cave (Adam Bruneau), Sunday, 22 July 2018 15:27 (six hours ago) Permalink

i had some frustrating experiences with the dragons before finally realizing i wasn't supposed to land on their heads and talk to them

Karl Malone, Sunday, 22 July 2018 15:46 (six hours ago) Permalink

💙

devops mom (silby), Sunday, 22 July 2018 15:48 (six hours ago) Permalink

Great story, Adam! It makes me want to fire this up again.

DJI, Sunday, 22 July 2018 18:49 (three hours ago) Permalink


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