The Legend of Zelda: Breath of the Wild

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Best implemented in Bastion, a game with a start to precipice interval (a key game design metric ) or less than a second, where the narrators first sentence about our hero awakening has just enough time to finish that it runs smoothly into ,"and then he fell off a cliff and died "

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:33 (six years ago) link

xp but then it repeatedly put me back on a ledge i couldn't leave without jumping off. the only way i could break this loop was to quit and reload.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 03:34 (six years ago) link

pretty much the only thing well implemented in bastion. as far as i remember at this point that's the game's actual story. there was a guy he woke up he fell off a cliff and died

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:34 (six years ago) link

it sux that you're having a frustrating experience and I agree that on the whole the button layout is badly thought out (though not as much as fucking mario, wherein doing the fullest jump requires the player to play a kind of solo cats-cradle)

i do think this is the unfortunate side effect of choosing to put a game down right before the first point it asks the player to demonstrate mastery tho. (for me and i think others this was a memorable high point of the whole thing)

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:37 (six years ago) link

'xp but then it repeatedly put me back on a ledge i couldn't leave without jumping off. the only way i could break this loop was to quit and reload'

can't you fast travel back to the opening of the elephant? or do i misremember

the ghost of tom, choad (thomp), Monday, 1 January 2018 03:39 (six years ago) link

yeah, i would have persisted just a few minutes longer if i'd known the zora kingdom was about to go crazy.

I agree that on the whole the button layout is badly thought out (though not as much as fucking mario, wherein doing the fullest jump requires the player to play a kind of solo cats-cradle)

my biggest gripe with switch zelda/mario (apart from camera ai apparently going backwards 15 years) is the inconsistency in controls. with zelda you dash while running with b, but dash while swimming with x. with mario you press the right stick to exit look-around mode, but you press zl to exit binoculars look-around mode. there's a load of these inconsistencies and it only gets in the way.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 03:43 (six years ago) link

can't you fast travel back to the opening of the elephant? or do i misremember

when i was stood in a dead-end alcove on top of the elephant and i fell off, it took me back to the dead-end alcove.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 03:44 (six years ago) link

alcoves. towers. Zelda In Bruges.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 04:59 (six years ago) link

Wow I did NOT have an issue with controls (apart from never getting a hang of the slo-mo parry/dodge trick). I'm tempted to boot the game up just to try to understand exactly what you could possibly mean. "Menuing" was indeed annoying every time you're reminded your inventory was full though.

Evan, Monday, 1 January 2018 14:55 (six years ago) link

i swapped the jump and run buttons right away and never had any control issues after that

ciderpress, Monday, 1 January 2018 16:41 (six years ago) link

my main issue with the control is that it sometimes recommends that I press a button by letter, and my brain always wants to sort the button letters alphabetically left-to-right. so I am constantly mixing up X with Y and A with B.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 17:12 (six years ago) link

also funny that they stuck to the original B/A confirm/cancel assignments which is the opposite of Playstation and Xbox

Nhex, Monday, 1 January 2018 17:14 (six years ago) link

It’s not the opposite of Japanese PlayStations, which use O to confirm and X to cancel, I hasten to pedantically observe.

Anyway Nintendo has been using the same button layout this whole time, why would they change

The Bridge of Ban Louis J (silby), Monday, 1 January 2018 17:28 (six years ago) link

oh man, it is definitely the xbox which has ruined me for switch controls.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 18:57 (six years ago) link

i def struggled with the aiming controls at first. for the first week i had my switch i thought i had a defective right joycon. every time i tried to aim an arrow the camera would be jittery and shakey. eventually i realized it is setup to use not just motion control instead of analog stick controls but both at the same time.

ive somehow found a way to make it work. really think that having both options at once is an optimal setup even if its weird at default. you can aim by pointing at the screen and you can also swing the camera around w the stick if that isn't doing it for you.

AdamVania (Adam Bruneau), Monday, 1 January 2018 19:42 (six years ago) link

yeah, I had no complaints with the combo mode after I realized what was happening

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Monday, 1 January 2018 20:25 (six years ago) link

i swapped the jump and run buttons right away and never had any control issues after that

― ciderpress, Tuesday, 2 January 2018 03:41 (four hours ago) Bookmark Flag Post Permalink

fantastic! cheers, i will definitely do that.

i had a crack at water ganon and walked away because (a) i still only have five hearts (b) trying to aim an arrow while monitoring for various attacks is a nightmare (c) the. fucking. camera. pretty bloody hard to attack an enemy who appears behind you and pulls off a one-hit kill before you can even find the bastard.

one of the beautiful things about oot was the camera never ever getting in the way. not once. maybe i'm doing it wrong but the whole elephant dungeon feels like the buggiest part of morrowind.

rove mcmanus island (Autumn Almanac), Monday, 1 January 2018 21:06 (six years ago) link

You can switch that motion control off, you know.

Stoop Crone (Trayce), Tuesday, 2 January 2018 11:27 (six years ago) link

oh i did that

rove mcmanus island (Autumn Almanac), Tuesday, 2 January 2018 11:40 (six years ago) link

i kinda love the motion control for precise aiming, but it feels natural on the handhold and weird on the big screen -- but yeah i've been playing the last of us this week and i keep trying to aim by tilting the ps4 pad

the ghost of tom, choad (thomp), Tuesday, 2 January 2018 14:01 (six years ago) link

the first thing I played on my switch was 50 hours of Splatoon so now the motion controls are totally natural and I can't deal with any game that doesn't use them for aiming

ciderpress, Tuesday, 2 January 2018 16:01 (six years ago) link

I cant use it, my hands arent steady enough. Tho obviously its neccesary for the tilt puzzles in some of the shrines.

Stoop Crone (Trayce), Wednesday, 3 January 2018 03:35 (six years ago) link

the first time i had one of those i was so annoyed that you can't really just glide over there and do it manually. i mean you can but it's even futzier than it is to just do the tilt puzzle.

the ghost of tom, choad (thomp), Wednesday, 3 January 2018 05:35 (six years ago) link

just did the korok trials. they were extremely annoying, and I loved it. think I might try dragging out the main quest for a full year. don't want to disappoint the weapons connoisseur.

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Wednesday, 10 January 2018 17:52 (six years ago) link

low note swell when you're swallowed by the lost woods fog is very twin peaksy

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Wednesday, 10 January 2018 17:53 (six years ago) link

would welcome major briggs head shield dlc

Scatperson (ski-ba-bop-ba-dop-whore.) (Sufjan Grafton), Wednesday, 10 January 2018 17:54 (six years ago) link

I can read a thousand more of these "why Breath of the Wild is so great" gushing articles.
https://www.polygon.com/2018/1/10/16868292/zelda-breath-of-the-wild-best-games-2017-year-in-review

Nhex, Thursday, 11 January 2018 10:11 (six years ago) link

One of my hands doesn't work that great anymore - I can play Ocarina on the GameCube fine - but would you say Breath is stupidly difficult? I've always kinda hated complex-control games, right back to when Elite made me cry out of boredom.

Chuck_Tatum, Thursday, 11 January 2018 14:24 (six years ago) link

i didn't find the controls complex so much as i found that they require lots of menuing, which to me is the opposite of complex because it doesn't require me to master complicated real-time fluid hand gestures - the fact that i can't quite remember how to shoot arrows a lot of the time and wound up trial-and-erroring it didn't really keep me from beating the game. i can see how having to spend 30 seconds scrolling through your inventory to find a healing item can break immersion, though.

Arnold Schoenberg Steals (rushomancy), Thursday, 11 January 2018 14:42 (six years ago) link

it's more difficult than the other 3d zeldas - you can't just mash your way through fights like you can in much of Ocarina. you need to either use your tools and the environment in clever ways or get good at dodge/parry timing.

ciderpress, Thursday, 11 January 2018 14:48 (six years ago) link

Love it, had it delivered today, accidentally played for six hours. It turns out the wee controls are perfect for somebody with slightly incapacitated movement.

Chuck_Tatum, Sunday, 14 January 2018 02:07 (six years ago) link

awesome!

Dat Login was the dname u doofus (Sufjan Grafton), Sunday, 14 January 2018 02:34 (six years ago) link

I am dying a lot. Don't save your game on top of a broken temple roof. Still amazing though!

Chuck_Tatum, Sunday, 14 January 2018 15:48 (six years ago) link

the game autosaves pretty much any time you're about to encounter anything, i only ever manually save when i'm done playing

ciderpress, Sunday, 14 January 2018 16:08 (six years ago) link

finally saved up 13 hearts and made it to the master sword. 2 divine beasts down but i think i will wander aimlessly, im in no hurry to finish this game ever.

AdamVania (Adam Bruneau), Sunday, 14 January 2018 16:37 (six years ago) link

yeah thats about as far as i ever got as well

ciderpress, Sunday, 14 January 2018 17:00 (six years ago) link

been doing all side/shrine quests. Amazing how much you miss following the main quest.

Dat Login was the dname u doofus (Sufjan Grafton), Sunday, 14 January 2018 17:02 (six years ago) link

I've been saving before I cook so I can experiment with different recipes

Not a sentence I was expecting to type after I bought Zelda, but part of the fun is knowing nothing in advance

Chuck_Tatum, Sunday, 14 January 2018 19:48 (six years ago) link

yeah I have one beast to go (the desert one's internal puzzles are actually really confusing, so I'm not sure I can do it!) and Ive wandered a lot. Actually havent touched zelda in a few weeks tho - I got caught up playing civ V during my hols.

Stoop Crone (Trayce), Monday, 15 January 2018 03:43 (six years ago) link

Tip also for anyone who didnt know: when you see the very start of a blood moon happen (you'll see a red moon rise, then eventually notice the misty smoke in the air), cook if you're near a cookfire! All recipes will get the bonus.

Stoop Crone (Trayce), Monday, 15 January 2018 03:45 (six years ago) link

there's a blood moon cooking bonus??

Nhex, Monday, 15 January 2018 04:23 (six years ago) link

yep! its a pretty small window but time seems to stop when you throw food in the pot so if you do that over and over in quick succession Ive found I can fit in at least 4 or 5 recipes if I time it right.

That said I never seem to be near a bloody pot when it happens.

Stoop Crone (Trayce), Monday, 15 January 2018 04:26 (six years ago) link

The bonus appears to stop after the moon peak/cut scene, its worth noting.

Stoop Crone (Trayce), Monday, 15 January 2018 04:27 (six years ago) link

that is really cool, first i've heard of this bonus!

im unlocking the various shrines in the lost woods. this game is magic

AdamVania (Adam Bruneau), Monday, 15 January 2018 15:16 (six years ago) link

blood moon cooking bonus is news to me as well. finished up goron beast yesterday. felt like a stroll through tarry town square after gerudo beast. I can see by what you carry (about 40 loads of wood) that you come from tarry town.

Dat Login was the dname u doofus (Sufjan Grafton), Tuesday, 16 January 2018 20:58 (six years ago) link

this game

wow

||||||||, Saturday, 27 January 2018 15:00 (six years ago) link

I wasn’t sure at first. the world seemed so empty for stretches. but you really need that emptiness to make all the little discoveries so magical

||||||||, Saturday, 27 January 2018 15:00 (six years ago) link

<3

Nhex, Saturday, 27 January 2018 17:44 (six years ago) link

the dev presentation about the world design someone posted is fantastic if you can find the link

Dat Login was the dname u doofus (Sufjan Grafton), Saturday, 27 January 2018 18:00 (six years ago) link

it was great, but got screwed up because the guy took down the pictures by request since they were from a private presentation

Nhex, Saturday, 27 January 2018 20:11 (six years ago) link


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