Super Mario Odyssey

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good guy mario has to rescue a superstar from a dinosaur rapist

rove mcmanus island (Autumn Almanac), Thursday, 4 January 2018 23:52 (six years ago) link

got to 500... might be nearing the end of my play through now

||||||||, Tuesday, 9 January 2018 22:43 (six years ago) link

on my 2nd playthrough. just finished the lesser-loved Luncheon Kingdom. i forgot you play as a lava bubble jumping up against the flow of a giant bird's purple vomit waterfall. <3 this game.

AdamVania (Adam Bruneau), Wednesday, 10 January 2018 03:16 (six years ago) link

also i do like the combo of Greek ruins with giant neon low-poly fruits and veggies. it's kind of like a weird mutant version of classical decadence.

AdamVania (Adam Bruneau), Wednesday, 10 January 2018 03:18 (six years ago) link

i actually was quite the fan of lunch kingdom

Nhex, Wednesday, 10 January 2018 03:43 (six years ago) link

yeah I thought that was the best non vertical level

ciderpress, Wednesday, 10 January 2018 14:58 (six years ago) link

testament to how good this game is that the usually sucky worlds (ice and water) absolutely own

||||||||, Wednesday, 10 January 2018 17:41 (six years ago) link

weird, I think ice levels are normally good and this one is the weakest! where are the Mario 64 style slides?

ciderpress, Wednesday, 10 January 2018 18:01 (six years ago) link

i beat the final final world. the last gauntlet is quite tough! you have to make it through a bunch of sections all in one life. still have a handful of moons to get in the Mushroom Kingdom and i'm still missing purple coins/souvenirs/stickers in from half the others.

that "Jump Up, Super Star" song has become my number one earworm of 2018. the song just keeps popping into my head. anyone notice the fast 8-bit Woody The Woodypecker jingle in there? wonder what the deal is with that...

AdamVania (Adam Bruneau), Friday, 12 January 2018 01:30 (six years ago) link

lunch kingdom suuuuucked. I did love the caterpillar land, tho.

rb (soda), Friday, 12 January 2018 01:52 (six years ago) link

i beat the final final world. the last gauntlet is quite tough! you have to make it through a bunch of sections all in one life.

far out you are formidable. that is a shitbag of a level. i got that multimoon through the cheat instead, because fuck returning to goombas every time you die.

rove mcmanus island (Autumn Almanac), Friday, 12 January 2018 02:08 (six years ago) link

i feel like if i have the temerity to ever try the moon challenges again i might just have to pick up a Peach amiibo, cuz i am not hardcore

Nhex, Friday, 12 January 2018 05:41 (six years ago) link

i got that multimoon through the cheat instead

yeah i read about that on Kotaku. is that based on the same concept as the Talkatoo glitch? im going to have to do it, it sounds kind of fun. you turn into a frog and traverse the abyss?

AdamVania (Adam Bruneau), Friday, 12 January 2018 06:06 (six years ago) link

yep

rove mcmanus island (Autumn Almanac), Friday, 12 January 2018 06:17 (six years ago) link

it’s so easy to pull off it’s sort of ridiculous

rove mcmanus island (Autumn Almanac), Friday, 12 January 2018 06:17 (six years ago) link

love the Battle in Bubblaine boss rematch in the Mushroom Kingdom. they really switch up an already awesome boss fight. now there is no ground and no water beneath you, only clouds, and it is constantly raining, so you have infinite water jetpack. it's pretty cool.

AdamVania (Adam Bruneau), Friday, 12 January 2018 06:53 (six years ago) link

five months pass...

if we don't get a dlc kingdom or 2 for this soon I will take it as proof they are making a second game

ciderpress, Tuesday, 3 July 2018 15:13 (five years ago) link

Sequel needs playable Peach, she has Tiara so giving her the capture ability is already justified.

devops mom (silby), Tuesday, 3 July 2018 16:19 (five years ago) link

i wish someone would add SMB2/peach-style movement to a game character. the low-level hover. it's one of the most satisfying ways to navigate around a videogame, imo

Karl Malone, Tuesday, 3 July 2018 16:57 (five years ago) link

but SMO's triple jump is so sick. apparently it's so versatile you can beat the game without any captures

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 17:05 (five years ago) link

the Yoshi games are hover platformers though I know it's not quite the same hover

ciderpress, Tuesday, 3 July 2018 22:06 (five years ago) link

Yoshi seems to have inherited that moveset.

playing Princess on level 4-1 of Super Mario Bros. 2 is forever burned into my brain. sliding across the ice and under buzzards w that hover skill.

Hazy Maze Cave (Adam Bruneau), Tuesday, 3 July 2018 22:42 (five years ago) link

i played some of this drunk late last night and it was so wonderful. New Donk City is a huge joy to get around. you can roll your way across town, drive the moped, bounce on taxis/people/window overhangs, turn yourself into electricity and scale buildings that way, triple-jump leap from building to building like Spiderman, etc.

all completely seamless and in a level that uses somewhat holographic or fractal level design. the area as a whole is designed for the "main" game story mission, side areas are plentiful, often including off-shoots of their own. these mini levels are holistically integrated into the environment. it is cool replaying the game after finding all the moons and side areas and realizing how much stuff is accessible right at the start, how all the pipes have a secret 2nd moon in them that usually has a fun acrobatic challenge to it.

it does feel like the natural evolution of the open worlds of say Super Mario Bros. 3, where you had the one-room Toad levels that were just a treasure chest w an item in it or whatever.

btw holy shit this game looks incredible. it really feels like an HD cartoon world. i know technically GTA still trounces it but i don't care, the art design is, as always w Nintendo, wonderful. it really looks like a 3D CGI cartoon at parts. the camera is quite helpful when needed and otherwise generally stays out of the way and lets the avatar loom large in his adventures on the screen. needless to say im beyond excited to see what they do next.

Hazy Maze Cave (Adam Bruneau), Wednesday, 4 July 2018 16:41 (five years ago) link

i've been replaying too. as much as this game felt derivative the first time through, it gets more enjoyable every time just being in the levels. i'll probably play this through more times than sm64.

karl wallogina (Autumn Almanac), Wednesday, 4 July 2018 20:59 (five years ago) link

https://www.youtube.com/watch?v=kHmL2pv7gQA

so cool the robots were a direct reference to Silent Running. also i loved this answer to the realistic humans controversy and the question "Is Mario a human?"

In an interview with Vice, the game's director Kenta Motorkura confirmed that Mario is human saying "Mario is human (...) in the world, there are many different types of people, you know."

Hazy Maze Cave (Adam Bruneau), Saturday, 14 July 2018 20:34 (five years ago) link

one month passes...

downloading

ready to begin odyssey

Karl Malone, Friday, 24 August 2018 02:00 (five years ago) link

34 minutes remaining

maybe i'll do a let's play

Karl Malone, Friday, 24 August 2018 02:01 (five years ago) link

good luck!!

Evan, Friday, 24 August 2018 02:02 (five years ago) link

oh wait, that would require a capture card. i just assumed it was built into the switch (like on PS4)

guess i'll have to play this game the ooooool' fashioned way

Karl Malone, Friday, 24 August 2018 02:05 (five years ago) link

i will probably need a fair amount of luck! to this day i have confidence in my old school 2D super mario bros. 1 - SMW skills, but i am generally pretty terrible at 3D action games. it's lame but i have never been able to use an analog stick as precisely as i could with a d-pad

Karl Malone, Friday, 24 August 2018 02:07 (five years ago) link

maybe i can help you the way you helped me with zelda <3

Everything to do with chocolate (Autumn Almanac), Friday, 24 August 2018 02:16 (five years ago) link

Karl plz buy a capture card so you can stream Mario :3

faculty w1fe (silby), Friday, 24 August 2018 02:20 (five years ago) link

should i play with the detached joy cons, as it's suggesting?

Karl Malone, Friday, 24 August 2018 02:34 (five years ago) link

i found a frog to eternally tongue fuck me within 20 seconds of starting

Karl Malone, Friday, 24 August 2018 02:40 (five years ago) link

Congrats on beating the game so quick!

Evan, Friday, 24 August 2018 02:55 (five years ago) link

Yeah that’s the final boss

faculty w1fe (silby), Friday, 24 August 2018 02:57 (five years ago) link

You can just leave it there and make a sandwich

faculty w1fe (silby), Friday, 24 August 2018 02:57 (five years ago) link

should i play with the detached joy cons, as it's suggesting?

it’s easier for a move which you will discover soon

Everything to do with chocolate (Autumn Almanac), Friday, 24 August 2018 03:28 (five years ago) link

on my way to new donk city, interrupted by a little battle with bowser in cloud kingdom.

you gotta love the mario sense of humor. in the corner of the map it says

Cloud Kingdom
Mystery Above Our Heads

Karl Malone, Saturday, 25 August 2018 04:51 (five years ago) link

the average temp here is 73F

Karl Malone, Saturday, 25 August 2018 04:51 (five years ago) link

The Treehouse team at NoA are wizards.

faculty w1fe (silby), Saturday, 25 August 2018 05:15 (five years ago) link

four months pass...

i'm a few hours into this now and it's predictably fun though certainly not a reinvention of mario like what they did with zelda

Same here. Just got to the Underwater Kingdom and whilst it's been fun, I've been slightly underwhelmed after all the stellar reviews it got.

It also seems much easier (so far) than I remember previous Mario games being. None of the boss battles to date have been particularly taxing and most have been done on the first attempt.

groovypanda, Friday, 4 January 2019 10:46 (five years ago) link

hey i just started this too. i was going to wait to start it until i was ready to take a break from zelda, but i was home with my older daughter yesterday and she wanted me to check it out so i did. not very far in at all but i love it

na (NA), Friday, 4 January 2019 15:27 (five years ago) link

same here as with groovypanda, as someone who made a last-minute snap decision to get mario over zelda i'm kinda mad at myself? ah well i'll get to zelda someday anyway. beat odyssey in not that many hours. i guess i could go back and get all of the moons from the fun levels but even that feels like a chore.

teen heartthrob Pacey Winger (Will M.), Friday, 4 January 2019 16:21 (five years ago) link

The game gets a bit harder after you “beat the game.”
You also get access to harder refights of the bosses. Mario 64 pretty much nailed how 3D Mario should jump and move on the first try so it makes sense to me that this game, 5 or 6 3D Marios later, feels a lot like that one. The transformations are where the new wrinkles are and some of them are a whole lot of fun.

I have measured out my life in coffee shop loyalty cards (silby), Friday, 4 January 2019 16:22 (five years ago) link

ah ok, i will have to dip back in.

one thing that bugged me was since i was playing handheld, the game kept prodding me to play nunchuk mode (climb faster! throw further! all with a flick of your wrist!) and i didn't want to and i was mad that i didn't get ot do all of those things

is it still called nunchuk mode if they're not attached? tonfa mode?

teen heartthrob Pacey Winger (Will M.), Friday, 4 January 2019 16:27 (five years ago) link

I have nothing but bored memories of this game

I feel like an idiot for playing it out instead of quitting and finishing SMG2 or Sunshine instead

flamboyant goon tie included, Friday, 4 January 2019 16:42 (five years ago) link

with a year's distance i feel comfortable calling this my favorite mario game, though it's not way better than the other 3d ones, just enough better. it could definitely get galaxy 2'ed.

ciderpress, Friday, 4 January 2019 20:40 (five years ago) link

It also seems much easier (so far) than I remember previous Mario games being. None of the boss battles to date have been particularly taxing and most have been done on the first attempt.

what was the last Mario game that could be described as "difficult"? some of Sunshine's stuff was challenging but a lot of that was due to a wonky control scheme. I think Nintendo's philosophy is to make the main stuff easy and forgiving with some side challenges that are way harder

frogbs, Friday, 4 January 2019 20:43 (five years ago) link


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