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how close to open world souls is it?


There seems to be a big crossover in fanbases, but they’re very different. It’s not really open world at all, you have a central hub and you pick a quest from there and go to it. People can join your quest or you can join there’s. The combat isn’t nearly as precise as DS, but still fun. This is absolutely a grind game, but in a way that’s actually enjoyable. Thus far. Just beat the main storyline and entered the High Rank stuff and, yeah, feel like this is where the game actually opens up.

It’s pretty great, addictive, but there’s some learning curves and humps to get over before it really clicks.

circa1916, Thursday, 8 February 2018 06:29 (six years ago) link

I think the big Souls/Monster Hunter connection is that the weapons (numbering in the teens here) are all really deep and when you get good with one it’s pretty damn satisfying.

Also a zillion different items and armors and upgrade paths and stats. It’s one you’ll be playing for a while if it connects.

circa1916, Thursday, 8 February 2018 06:47 (six years ago) link

Rly wish MonHun were on Switch, fuckin Capcom

direct to consumer online mattress brand (silby), Thursday, 8 February 2018 06:48 (six years ago) link

thx for background there, may try to check that out when i have free time (which i won't)

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Thursday, 8 February 2018 14:07 (six years ago) link

bout to wrap up Super Mario 64. i have 75 stars and have fought Bowser a few times now, feel like i can beat the game.

kind of feel like the level design loses focus after the first two floors (once you get to the area w all the non-enter-able paintings). the wet/dry level is super obnoxious. rainbow road the kind of level you would play through once in SMB3 and be thankful you never have to do again. the clock level is awesome though.

i prefer Super Mario Odyssey but i can def see how if you grew up with this it could be your GOAT. simply incredible how many things they got right on the first attempt.

AdamVania (Adam Bruneau), Friday, 9 February 2018 19:15 (six years ago) link

heh i loved the upper floor levels when i was a kid and hated the basement ones

ciderpress, Friday, 9 February 2018 19:43 (six years ago) link

tiny-huge island represent

difficult listening hour, Friday, 9 February 2018 23:49 (six years ago) link

the catapult enemies you have to use in wet-dry world are pretty awful but the sunken village was hugely romantic to young me

difficult listening hour, Friday, 9 February 2018 23:51 (six years ago) link

tall tall mountain is cool at first. having the monkey steal your hat and now your hat is just gone is great. but on your 5th time up that mountain... jeez.

AdamVania (Adam Bruneau), Saturday, 10 February 2018 00:48 (six years ago) link

Lots of Fall. Various podcasts dedicated to MES. This exact minute The Fall Live at Hacienda 1983-85. The song is Kicker Conspiracy.

VyrnaKnowlIsAHeadbanger, Saturday, 10 February 2018 01:05 (six years ago) link

Oops thought i was on ILM. Sorry bout dat.

VyrnaKnowlIsAHeadbanger, Saturday, 10 February 2018 01:06 (six years ago) link

Hah

direct to consumer online mattress brand (silby), Saturday, 10 February 2018 01:08 (six years ago) link

my only serious contribution to the board btw: Best Level from Super Mario 64

difficult listening hour, Saturday, 10 February 2018 01:16 (six years ago) link

TS: MES vs NES

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Saturday, 10 February 2018 02:27 (six years ago) link

So Monster Hunter World will take over your life.

circa1916, Sunday, 11 February 2018 07:43 (six years ago) link

just finished chapter 4 of mother 3. i think this game being an anti-capitalist parable went completely over my head the last time i played it, somehow.

ciderpress, Sunday, 11 February 2018 17:12 (six years ago) link

Monster Hunter World is a joy.

EZ Snappin, Sunday, 11 February 2018 19:33 (six years ago) link

is anyone thinking of playing kingdom come? i've only seen a little bit about it but it looks like it could be good?

Karl Malone, Tuesday, 13 February 2018 03:54 (six years ago) link

looks fun, i think!

https://www.youtube.com/watch?v=HuFVUcLkl7U

Karl Malone, Tuesday, 13 February 2018 04:10 (six years ago) link

oh, oops, here's the version of that video with narration in english

Karl Malone, Tuesday, 13 February 2018 04:11 (six years ago) link

so i finished persona 5 a week ago. the game is excellent but just way too long. they could've trimmed like 40 hours off it easily and it would've still been great. by the end i was forcing myself to play just bc i had already played so much i wanted to see the ending. but it really is an absurdly long game. i played a little cuphead this afternoon. really handsome game w/ pretty tough mechanics.

Mordy, Tuesday, 13 February 2018 04:54 (six years ago) link

how long did it end up taking you? i had heard around 100+ hours and yeah, that just seems way too long

Karl Malone, Tuesday, 13 February 2018 04:56 (six years ago) link

100+ really it’s kinda embarrassing to play a game that Iong

Mordy, Tuesday, 13 February 2018 04:58 (six years ago) link

By the end even char was sick of it

Mordy, Tuesday, 13 February 2018 04:59 (six years ago) link

dear atlus ceo:

please make persona games half the length and release them twice as frequently.

...profit

Karl Malone, Tuesday, 13 February 2018 05:01 (six years ago) link

It not only has a new game+ but by the end of your first play through it is giving you trinkets and stuff to use for that second run like wtf this is their expectation another 100 hours???

Mordy, Tuesday, 13 February 2018 05:02 (six years ago) link

Oh yeah I played and enjoyed doki doki too this week

Mordy, Tuesday, 13 February 2018 05:03 (six years ago) link

persona 6: special poopsock edition

Karl Malone, Tuesday, 13 February 2018 05:05 (six years ago) link

Kingdom Come's director was a g4merg4ter and has given interviews to the likes of Breitbart and looks like he's picked up coverage from marginal hateblogs (which I won't click through on or link)

direct to consumer online mattress brand (silby), Tuesday, 13 February 2018 06:10 (six years ago) link

and seemingly spent a lot of time on Twitter insisting there were no black people in 15th century Europe

direct to consumer online mattress brand (silby), Tuesday, 13 February 2018 06:11 (six years ago) link

jfc

Good to know, I’ll send my money elsewhere

Karl Malone, Tuesday, 13 February 2018 06:22 (six years ago) link

Speaking of which, Subnautica is an attempt to create a gun-free survival game in the aftermath of Sandy Hook, and is dedicated to the families of Newtown, CT.

Acanthonus armatus (Sanpaku), Tuesday, 13 February 2018 16:08 (six years ago) link

is it a good game playing experience?

Mordy, Tuesday, 13 February 2018 16:09 (six years ago) link

Yes. Especially when one turns off the music and sets graphic settings to "filmic". IMO the best of the current deluge of first person survival/crafting games (Ark, Rust, Forest, Long Dark, Empyrion etc).

Acanthonus armatus (Sanpaku), Tuesday, 13 February 2018 16:30 (six years ago) link

holy shit @ beating qwop!

anyone playing rime, its free on ps4 right now. excellent puzzle platformer

am0n, Wednesday, 14 February 2018 01:32 (six years ago) link

I know nothing at all about One Piece beyond the fact that I'm having a lot of fun with Unlimited World Red.

You dishonor your ancestors with your emoji abstention (Old Lunch), Wednesday, 14 February 2018 02:09 (six years ago) link

i played rime for a half hour, really did not work for me

Chocolate-covered gummy bears? Not ruling those lil' guys out. (ulysses), Wednesday, 14 February 2018 02:46 (six years ago) link

rime lost me when i got to the area with the bird idk why. will try again at some point maybe

ciderpress, Wednesday, 14 February 2018 14:42 (six years ago) link

it just wasn't quite puzzling enough

ciderpress, Wednesday, 14 February 2018 14:43 (six years ago) link

i'm downgrading rime from excellent to merely decent after finishing it. i liked the graphic style but could do without the tacked-on twist ending

am0n, Wednesday, 14 February 2018 21:26 (six years ago) link

OOT for N64. just played my first song on the Ocarina. so good!

Hazy Maze Cave (Adam Bruneau), Thursday, 15 February 2018 04:11 (six years ago) link

the beta for Metal Gear Survive is out on Steam for PC. i downloaded it last night and played for about 5 minute. it's a trash cash grab. exact same level design as MGSV but with a few tweaks. somehow the controls feel worse! if i'm going to play MGSV again i would rather just play MGSV.

Hazy Maze Cave (Adam Bruneau), Friday, 16 February 2018 14:14 (six years ago) link

mgs survive feels like the videogame equivalent of the steve martin inspector clouseau to me - the animating spirit has departed, the only reason to continue is that a corporation wants to squeeze some more cash out of the intellectual property

albondigas con gas (bizarro gazzara), Friday, 16 February 2018 14:28 (six years ago) link

otm. fwiw i found all the "fuck Konami" stuff during MGSV's release extremely embarrassing. imo this has always been a series driven half by creative impulses half by mercenary market forces. but the level of effort here is just the bare minimum, it feels like the polish that MGSV had (itself a lesser amount of polish afforded to Ground Zeroes) is gone, and the samey level design is especially saddening given what Fox Engine is capable of:

https://www.youtube.com/watch?v=qCs0xxUS5as

seriously i would have the chance to rather buy the level editor.

Hazy Maze Cave (Adam Bruneau), Friday, 16 February 2018 15:13 (six years ago) link

finished mother 3. didn't go how i expected at all at the end but i'm satisfied. i enjoyed it quite a bit more than earthbound, it's both funnier and tells a weightier story

ciderpress, Sunday, 18 February 2018 04:38 (six years ago) link

word is Meal Gear Survive is actually kinda fun? there is a single player campaign w a heavy emphasis on survival, something the beta didn't really get across (it made it seem like the game was a mostly multiplayer zombie wave battle). anyone playing this?

Hazy Maze Cave (Adam Bruneau), Wednesday, 21 February 2018 14:53 (six years ago) link

Nope. I also thought it was all about the zombie mode, based on a short video I watched. But then again I haven’t played a metal gear since MGS so it probably isn’t the best re-entry for me

i remember the corned beef of my childhood (Karl Malone), Wednesday, 21 February 2018 15:28 (six years ago) link

not sure where you're receiving your 'word' but everything i am seeing and hearing suggests it's an abomination

Roberto Spiralli, Wednesday, 21 February 2018 16:03 (six years ago) link

If so, this would be the first instance in memory of an IP turfing out immediately after its primary creative force departed. And I'm shocked to hear it, if I may speak frankly.

Jock Totty's Monocle (Old Lunch), Wednesday, 21 February 2018 16:10 (six years ago) link

fwiw it was developed by a number of Metal Gear veterans that aren't named Kojima:

Gakuto Mikumo (the mind behind Portable Ops' story ) : http://www.mobygames.com/developer/sheet/view/developerId,470170/

Yota Tsutsumizaki( goes back to mgs3 and been moving up every since), Yota is also the director : http://www.mobygames.com/developer/sheet/view/developerId,156850/

Cinematic director is a veteran of mgs, Masaya Kobayashi http://www.mobygames.com/developer/sheet/view/developerId,44334/

Audio director also veteran, from mgs 2 days, Akihiro teruta: http://www.mobygames.com/developer/sheet/view/developerId,124897/

Lead planner, Yuji Kaine, been with the team since peace walker on level design :http://www.mobygames.com/developer/sheet/view/developerId,437601/

Same with Yu Sahara(who is also helping do level design again) : http://www.mobygames.com/developer/sheet/view/developerId,377407/

Tsuyoshi Osada also has a variety of experience with mg as a franchise :http://www.mobygames.com/developer/sheet/view/developerId,377406/

Atsuki Imada is another varied guy: http://www.mobygames.com/developer/sheet/view/developerId,279853/

Lead programmer, Kazuhide Hatsuyama, been with KP since mgs3 :http://www.mobygames.com/developer/sheet/view/developerId,156856/

lead player programmer, Kazuya Matsunaga, goes back to peace walker: http://www.mobygames.com/developer/sheet/view/developerId,437611/

Lead npc programmer, Junji Maruhashi goes back to the skateboarding mini game on substance :http://www.mobygames.com/developer/sheet/view/developerId,253899/

Lead gimmick programmer, Yoshito Ohara, a portable ops and peace walker vet: http://www.mobygames.com/developer/sheet/view/developerId,377409/

Art manager, Mineshi Kimura, a member of the original mgs team: http://www.mobygames.com/developer/sheet/view/developerId,57939/

Lead environmental artist is Jutaro Oue, who started off on twin snakes but became apart of KP: http://www.mobygames.com/developer/sheet/view/developerId,134660/

Lead effects artist, Hiroyuko Tsuchida, also a twin snakes person but also ZOE.: http://www.mobygames.com/developer/sheet/view/developerId,58000/

Lead UI artist , Akira Kanke, been on the main team since mgs4: http://www.mobygames.com/developer/sheet/view/developerId,279846/

And on creature design Masahiro Ito the man who created the monsters and art direction of Silent Hill 1-3, as well as the Clocktower spiritual successor Nightcry : http://www.mobygames.com/developer/sheet/view/developerId,51456/

They also got someone who is ex capcom and ex platinum who worked on revengence, Kenchiro Yoshimura: http://www.mobygames.com/developer/sheet/view/developerId,88417/

Last but not least Of course there's producer, Yuji Korekado someone whos works traces back to Policenauts and then every metal gear solid game after(including PO and PW). http://www.mobygames.com/developer/sheet/view/developerId,57952/

https://www.reddit.com/r/metalgearsolid/comments/7x3ypm/big_names_in_the_opening_credits_on_survive/

xpost just lurking on the bigger vg boards. i played the crap out of MGSV so im open to giving this a chance. iirc the DOOM beta wasnt very indicative of how rad that game ended up being.

Hazy Maze Cave (Adam Bruneau), Wednesday, 21 February 2018 16:24 (six years ago) link


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