The Nintendo Switch

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they didn't mention online because they already provided an update about it last month, and it's basically a shit sandwich anyway so why draw attention to it in that setting

valorous wokelord (silby), Friday, 15 June 2018 21:58 (five years ago) link

e3 mostly made me excited for fire emblem which is gonna be a long wait

ciderpress, Friday, 15 June 2018 22:42 (five years ago) link

Daemon X Machina could be pretty sick. I’m not familiar with Armored Core, maybe I should look that up and see what they’re like.

valorous wokelord (silby), Friday, 15 June 2018 22:44 (five years ago) link

it's what from software used to make before they invented dark souls. mech action games. kinda bland visually

ciderpress, Friday, 15 June 2018 22:53 (five years ago) link

When I first got the Switch I almost never played in handheld mode, always Docked - especially because I only played Zelda - but as time went on I got too lazy to turn on the TV and just played it in handheld

Nhex, Saturday, 16 June 2018 03:06 (five years ago) link

valkyria chronicles 4 out on september 25. hopefully the switch version is good

ciderpress, Tuesday, 19 June 2018 17:56 (five years ago) link

Speak of the devil, Inside and Limbo coming in a couple of weeks, but no idea what they are going to charge.

Josh in Chicago, Wednesday, 20 June 2018 15:59 (five years ago) link

unless they say otherwise, i'd assume they're not changing anything. they're just ports, right?

obviously DLC (Karl Malone), Wednesday, 20 June 2018 16:00 (five years ago) link

probably will be 15 or 20 bucks that's become pretty standard for small scope indies

ciderpress, Wednesday, 20 June 2018 16:05 (five years ago) link

maybe cheaper for limbo since it's pretty old now

ciderpress, Wednesday, 20 June 2018 16:06 (five years ago) link

That's not hindered game prices on Switch. They come late, higher priced and, sometimes, degraded in quality. I mean, I've complained before, but DK: Tropical Freeze was an old game and a Nintendo port, but it costs MORE on Switch than it did on Wii-U!

Hollow Knight is running like a charm though.

Josh in Chicago, Wednesday, 20 June 2018 16:12 (five years ago) link

I want to say also that Dark Souls Remastered seemed priced the same across the platforms, though of course, it came out for other platforms last month and remains MIA for Switch. Which makes me suspicious of what they are doing to it to fix whatever problem they were having.

Josh in Chicago, Wednesday, 20 June 2018 16:13 (five years ago) link

Nintendo's whole strategy is "protect the selling price of our games" which has a halo effect on indie devs of allowing them to do the same. $20 indies seem unjustifiable to steam shoppers when AAA games are 75% off three months after launch or whatever but they look like a good deal on the eshop

anyway I would've paid $60 for Celeste

valorous wokelord (silby), Wednesday, 20 June 2018 16:15 (five years ago) link

would have paid that for Golf Story, Brodus

scopin' VARs (Sufjan Grafton), Wednesday, 20 June 2018 16:19 (five years ago) link

games are not expensive software for the amount of resources that go into making them, even at $60

ciderpress, Wednesday, 20 June 2018 16:22 (five years ago) link

'full price' has held at $60 through 2 decades of inflation and games have like 20x the content they used to at that price

ciderpress, Wednesday, 20 June 2018 16:24 (five years ago) link

lumines remastered is out next week, kinda feeling like I might need something meditative like that in my life right now

ciderpress, Wednesday, 20 June 2018 16:30 (five years ago) link

I'm gonna get that. I hope Tetsuya Mizuguchi's Expensive Tetris Tetris Effect comes to Switch. Announced for PS4/PSVR but nobody has said the word "exclusive"…

valorous wokelord (silby), Wednesday, 20 June 2018 16:32 (five years ago) link

lumines is like the one puzzle game that's even more primal & hypnotic than tetris

ciderpress, Wednesday, 20 June 2018 16:35 (five years ago) link

'full price' has held at $60 through 2 decades of inflation and games have like 20x the content they used to at that price

We've gone over this before. In the case of Donkey Kong specifically, "full price" means more than the more or less same game cost just a couple of years ago for the previous Nintendo system. I totally get why God of War or whatever would cost $60, but when we're talking smaller indies ... if Hollow Knight can be $15, more indie titles can be $15. And if Dark Souls Remastered can be $40, more games can be $40.

Josh in Chicago, Wednesday, 20 June 2018 17:26 (five years ago) link

if someone thinks they can make more money charging $40, they will do it. but i suspect there are more axes than old/new and nintendo/indie when you break down game pricing.

scopin' VARs (Sufjan Grafton), Wednesday, 20 June 2018 17:57 (five years ago) link

maybe imagine that ganondorf is in charge of nintendo switch game pricing if that will help inspire you to actually play zelda

scopin' VARs (Sufjan Grafton), Wednesday, 20 June 2018 18:01 (five years ago) link

also any game with a physical release is hard to price under $40 because of the manufacturing costs and Nintendo doesn't like it as the platform holder when there's a difference between physical and digital price

ciderpress, Wednesday, 20 June 2018 18:14 (five years ago) link

"doesn't like" I believe here means "strictly forbids"

valorous wokelord (silby), Wednesday, 20 June 2018 18:18 (five years ago) link

they allow it sometimes with indie games if it's like an after the fact limited print run thing for the small subset of people who want physical copies of every game they play

ciderpress, Wednesday, 20 June 2018 18:20 (five years ago) link

switch is apparently very popular w.indie devs because it's easier for them to make money on it. are nintendo less aggressive in taking a cut ?

||||||||, Wednesday, 20 June 2018 19:07 (five years ago) link

I hypothesize it's (1) land-rush effect, (2) less price-sensitive customer base than Steam shoppers. I certainly expect indie sales on Switch to regress to the mean somewhat as the eshop gets more crowded, especially if its discovery experience never improves, but on the other hand all the reasons to prefer a console to a PC for gaming when all else is equal apply to the Switch and the "portable" hook is a hell of a hook.

valorous wokelord (silby), Wednesday, 20 June 2018 19:16 (five years ago) link

inside is so good btw. if you've never played it, you should definitely pick it up

||||||||, Wednesday, 20 June 2018 19:21 (five years ago) link

Depends on the price!

I'd love to know what the eshop is up to, crowd-wise, because there seem to be a million games in there! It's pretty poorly designed, too.

And anyway, I get that there are costs etc., but I still haven't heard a good explanation for why Tropical Freeze was more money on the Switch than it was on the Wii-U, other than "because they can."

Josh in Chicago, Wednesday, 20 June 2018 19:22 (five years ago) link

it's capitalism, there doesn't need to be another reason

valorous wokelord (silby), Wednesday, 20 June 2018 19:24 (five years ago) link

the question is more 'why did tropical freeze get discounted on the Wii u' and the answer is pretty stupid, there was a big backlash against it pre release because people felt they were entitled to metroid prime 4 from Retro and it was not that, it even got slammed in some reviews for not being a completely different game than it was.

ciderpress, Wednesday, 20 June 2018 19:30 (five years ago) link

im still waiting for a good explanation why a 720p game upgraded to 1080p and playable on an entirely new system complete with portable functionality should be cheaper than the worse initial version

Hazy Maze Cave (Adam Bruneau), Wednesday, 20 June 2018 21:49 (five years ago) link

usually old games get discounted because they age but that game would look & play exactly the same if it was made today. the wii u port thing is a weird situation where it was a console that no one bought but had a ton of good exclusives so why not just rerelease them as if they're new

ciderpress, Wednesday, 20 June 2018 21:54 (five years ago) link

I'd be more ok with these money grabs if they'd at least offer a discount to those of us who were stupid enough to buy a Wii U and buy them the first time around.

DJI, Wednesday, 20 June 2018 21:55 (five years ago) link

wii u probably had the 3rd best game library of all time after 3ds and ps2. i Believe in the switch's ability to surpass these though

ciderpress, Wednesday, 20 June 2018 21:59 (five years ago) link

been playing a ton of rabbids but spend most of that time wondering if I'm actually enjoying it.

scopin' VARs (Sufjan Grafton), Thursday, 21 June 2018 17:26 (five years ago) link

Looks like Limbo is listed on the eshop (though not for sale yet?) at $19.99. Limbo is $9.99. Maybe that seems about right?

Josh in Chicago, Thursday, 21 June 2018 19:04 (five years ago) link

sounds pretty standard for recent indie game and old indie game

ciderpress, Thursday, 21 June 2018 19:22 (five years ago) link

I think Hollow Knight is some kind of masterpiece, basically the best of so many of the best games I like. Challenging but interesting/compelling, looks great, fun mechanics, the whole deal.

Josh in Chicago, Friday, 22 June 2018 02:11 (five years ago) link

Is it tons better than dig 2?

scopin' VARs (Sufjan Grafton), Friday, 22 June 2018 02:17 (five years ago) link

Hmm, I'd say it's similar but more challenging? Just a vast map, more variety of things to fight, really creative design (like Steamworld) and more mythology (though not yet sure if it is important to gameplay). Loved Dig 2, though.

Josh in Chicago, Friday, 22 June 2018 03:05 (five years ago) link

How much better is Dig 2 than Dig 1

reggae mike love (polyphonic), Friday, 22 June 2018 03:08 (five years ago) link

quite a bit, it pretty much obsoletes 1

ciderpress, Friday, 22 June 2018 04:08 (five years ago) link

Jeremy Parish is kickstarting a grip for playing in vertical mode, worth it if you play a lot of shmups
https://www.kickstarter.com/projects/fangamer/flip-grip?ref=517959&token=b02317deA

( X '____' )/ (zappi), Friday, 22 June 2018 06:21 (five years ago) link

cool idea! but also kinda should just be a 3D-printable model on thingiverse

Nhex, Friday, 22 June 2018 08:35 (five years ago) link

I think the controls are a little better in Steamworld Dig 2 than Hollow Knight--more immediate, more arcade-like. I don't think I've ever felt as perfectly in-sync with what's going on on screen than near the end of SD2 when all the mobility upgrades are unlocked. In hollow knight I was sometimes frustrated by the controls, it felt like there was sometimes a little lag, or that the animations got in the way. It happens pretty rarely, but in particular I hated that when your character re-spawns after stepping on spikes or other environmental hazards, you can move around immediately, but you can't JUMP for about a half second. So sometimes when you're re-spawned on top of a platform above spikes, and an enemy attacks you right away, you end up trying to jump and instead diving back off the platform directly onto the spikes again. Not a big deal in the grand scheme of things, obviously.

In nearly every other respect, though, HK is better. The story, ambiance, the sheer SIZE of the game (and the incredible value that you therefore get in terms of dollars-per-hour of entertainment). There are more enemies, there are LOTS of cool bosses. There are lots and lots of secrets: hidden map areas, hidden bosses, hidden power-ups. I love them both, so for me it's like SD2: 9/10, HK: 10/10

Dan I., Friday, 22 June 2018 14:42 (five years ago) link

(this is all on PC btw, maybe Switch fixed the control issues I experienced)

Dan I., Friday, 22 June 2018 14:44 (five years ago) link

the controls feel ok to me on Switch (using a pro controller), but were maybe better for Steamworld 2? I'm still really early in HK but it felt like Steamworld allowed me to get overpowered pretty quickly, and I don't remember any of its bosses kicking my ass as often and as quickly as even some of the regular creatures do in HK.

Josh in Chicago, Friday, 22 June 2018 15:49 (five years ago) link

That's another comparison I see with Dark Souls (from what I have read and watched of Dark Souls): you can't take anything for granted, it can all kill you pretty quickly if you stop paying attention! I've had lots of sloppy deaths in HK, and unlike Dig 2 I haven't found an easy way to quickly grind for gems or whatever. For that matter, I'm at an (early) stage of HK where I have a ton to spend and nothing to spend it on! That was never the case in Steamworld, iirc.

Josh in Chicago, Friday, 22 June 2018 15:51 (five years ago) link

No doubt, HK is a lot harder (and that's good!)

I didn't have the I-have-too-much-money problem until very late in HK. Is it possible there are merchants that you haven't found yet? (without spoiling too much, have you found the squishy/kissy/giggly one?)

Dan I., Friday, 22 June 2018 15:58 (five years ago) link


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