The Nintendo Switch

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they allow it sometimes with indie games if it's like an after the fact limited print run thing for the small subset of people who want physical copies of every game they play

ciderpress, Wednesday, 20 June 2018 18:20 (five years ago) link

switch is apparently very popular w.indie devs because it's easier for them to make money on it. are nintendo less aggressive in taking a cut ?

||||||||, Wednesday, 20 June 2018 19:07 (five years ago) link

I hypothesize it's (1) land-rush effect, (2) less price-sensitive customer base than Steam shoppers. I certainly expect indie sales on Switch to regress to the mean somewhat as the eshop gets more crowded, especially if its discovery experience never improves, but on the other hand all the reasons to prefer a console to a PC for gaming when all else is equal apply to the Switch and the "portable" hook is a hell of a hook.

valorous wokelord (silby), Wednesday, 20 June 2018 19:16 (five years ago) link

inside is so good btw. if you've never played it, you should definitely pick it up

||||||||, Wednesday, 20 June 2018 19:21 (five years ago) link

Depends on the price!

I'd love to know what the eshop is up to, crowd-wise, because there seem to be a million games in there! It's pretty poorly designed, too.

And anyway, I get that there are costs etc., but I still haven't heard a good explanation for why Tropical Freeze was more money on the Switch than it was on the Wii-U, other than "because they can."

Josh in Chicago, Wednesday, 20 June 2018 19:22 (five years ago) link

it's capitalism, there doesn't need to be another reason

valorous wokelord (silby), Wednesday, 20 June 2018 19:24 (five years ago) link

the question is more 'why did tropical freeze get discounted on the Wii u' and the answer is pretty stupid, there was a big backlash against it pre release because people felt they were entitled to metroid prime 4 from Retro and it was not that, it even got slammed in some reviews for not being a completely different game than it was.

ciderpress, Wednesday, 20 June 2018 19:30 (five years ago) link

im still waiting for a good explanation why a 720p game upgraded to 1080p and playable on an entirely new system complete with portable functionality should be cheaper than the worse initial version

Hazy Maze Cave (Adam Bruneau), Wednesday, 20 June 2018 21:49 (five years ago) link

usually old games get discounted because they age but that game would look & play exactly the same if it was made today. the wii u port thing is a weird situation where it was a console that no one bought but had a ton of good exclusives so why not just rerelease them as if they're new

ciderpress, Wednesday, 20 June 2018 21:54 (five years ago) link

I'd be more ok with these money grabs if they'd at least offer a discount to those of us who were stupid enough to buy a Wii U and buy them the first time around.

DJI, Wednesday, 20 June 2018 21:55 (five years ago) link

wii u probably had the 3rd best game library of all time after 3ds and ps2. i Believe in the switch's ability to surpass these though

ciderpress, Wednesday, 20 June 2018 21:59 (five years ago) link

been playing a ton of rabbids but spend most of that time wondering if I'm actually enjoying it.

scopin' VARs (Sufjan Grafton), Thursday, 21 June 2018 17:26 (five years ago) link

Looks like Limbo is listed on the eshop (though not for sale yet?) at $19.99. Limbo is $9.99. Maybe that seems about right?

Josh in Chicago, Thursday, 21 June 2018 19:04 (five years ago) link

sounds pretty standard for recent indie game and old indie game

ciderpress, Thursday, 21 June 2018 19:22 (five years ago) link

I think Hollow Knight is some kind of masterpiece, basically the best of so many of the best games I like. Challenging but interesting/compelling, looks great, fun mechanics, the whole deal.

Josh in Chicago, Friday, 22 June 2018 02:11 (five years ago) link

Is it tons better than dig 2?

scopin' VARs (Sufjan Grafton), Friday, 22 June 2018 02:17 (five years ago) link

Hmm, I'd say it's similar but more challenging? Just a vast map, more variety of things to fight, really creative design (like Steamworld) and more mythology (though not yet sure if it is important to gameplay). Loved Dig 2, though.

Josh in Chicago, Friday, 22 June 2018 03:05 (five years ago) link

How much better is Dig 2 than Dig 1

reggae mike love (polyphonic), Friday, 22 June 2018 03:08 (five years ago) link

quite a bit, it pretty much obsoletes 1

ciderpress, Friday, 22 June 2018 04:08 (five years ago) link

Jeremy Parish is kickstarting a grip for playing in vertical mode, worth it if you play a lot of shmups
https://www.kickstarter.com/projects/fangamer/flip-grip?ref=517959&token=b02317deA

( X '____' )/ (zappi), Friday, 22 June 2018 06:21 (five years ago) link

cool idea! but also kinda should just be a 3D-printable model on thingiverse

Nhex, Friday, 22 June 2018 08:35 (five years ago) link

I think the controls are a little better in Steamworld Dig 2 than Hollow Knight--more immediate, more arcade-like. I don't think I've ever felt as perfectly in-sync with what's going on on screen than near the end of SD2 when all the mobility upgrades are unlocked. In hollow knight I was sometimes frustrated by the controls, it felt like there was sometimes a little lag, or that the animations got in the way. It happens pretty rarely, but in particular I hated that when your character re-spawns after stepping on spikes or other environmental hazards, you can move around immediately, but you can't JUMP for about a half second. So sometimes when you're re-spawned on top of a platform above spikes, and an enemy attacks you right away, you end up trying to jump and instead diving back off the platform directly onto the spikes again. Not a big deal in the grand scheme of things, obviously.

In nearly every other respect, though, HK is better. The story, ambiance, the sheer SIZE of the game (and the incredible value that you therefore get in terms of dollars-per-hour of entertainment). There are more enemies, there are LOTS of cool bosses. There are lots and lots of secrets: hidden map areas, hidden bosses, hidden power-ups. I love them both, so for me it's like SD2: 9/10, HK: 10/10

Dan I., Friday, 22 June 2018 14:42 (five years ago) link

(this is all on PC btw, maybe Switch fixed the control issues I experienced)

Dan I., Friday, 22 June 2018 14:44 (five years ago) link

the controls feel ok to me on Switch (using a pro controller), but were maybe better for Steamworld 2? I'm still really early in HK but it felt like Steamworld allowed me to get overpowered pretty quickly, and I don't remember any of its bosses kicking my ass as often and as quickly as even some of the regular creatures do in HK.

Josh in Chicago, Friday, 22 June 2018 15:49 (five years ago) link

That's another comparison I see with Dark Souls (from what I have read and watched of Dark Souls): you can't take anything for granted, it can all kill you pretty quickly if you stop paying attention! I've had lots of sloppy deaths in HK, and unlike Dig 2 I haven't found an easy way to quickly grind for gems or whatever. For that matter, I'm at an (early) stage of HK where I have a ton to spend and nothing to spend it on! That was never the case in Steamworld, iirc.

Josh in Chicago, Friday, 22 June 2018 15:51 (five years ago) link

No doubt, HK is a lot harder (and that's good!)

I didn't have the I-have-too-much-money problem until very late in HK. Is it possible there are merchants that you haven't found yet? (without spoiling too much, have you found the squishy/kissy/giggly one?)

Dan I., Friday, 22 June 2018 15:58 (five years ago) link

Oh, I haven't found much at all yet! I'm about to fight the double rally-polly shooting guys. Just defeated Hornet and only just now got the dash. I've got a ways to go!

Sound/music of HK is A+, too. Music in Dig 2 was good as well, but I only remember a couple of themes.

Josh in Chicago, Friday, 22 June 2018 16:01 (five years ago) link

HK is a wonderful game. on Switch it plays like a dream.

Hazy Maze Cave (Adam Bruneau), Friday, 22 June 2018 16:08 (five years ago) link

gonna tennis the heck out of some tennis tonight

valorous wokelord (silby), Friday, 22 June 2018 16:19 (five years ago) link

yeah I gave in on tennis. my primary goal is to win a tournament with every character

ciderpress, Friday, 22 June 2018 17:29 (five years ago) link

haven't started yet though

ciderpress, Friday, 22 June 2018 17:29 (five years ago) link

wish I'd bought hollow knight instead of golf story : /

golf story is fine but the story mode is quite thin and repetitive. the core golfing is solid tho

||||||||, Friday, 22 June 2018 18:42 (five years ago) link

this is cool !
https://www.kickstarter.com/projects/fangamer/flip-grip

||||||||, Friday, 22 June 2018 18:44 (five years ago) link

worth buying for ikaruga alone

||||||||, Friday, 22 June 2018 18:45 (five years ago) link

I was a golf story skeptic, but it won me over. the core golfing is fun. the story is thin but often hilarious. most of all, I think the idea is wonderful.

scopin' VARs (Sufjan Grafton), Friday, 22 June 2018 20:47 (five years ago) link

Mario Tennis Aces is reportedly launching with some inexplicable jank (can't customize match length or directly select what court to play on) but at least it's jank that one might reasonably expect to be patched.

valorous wokelord (silby), Friday, 22 June 2018 20:51 (five years ago) link

I felt the opposite about golf story, I enjoyed playing through the story mode but the course design was too gimmicky to want to play outside of that

ciderpress, Friday, 22 June 2018 21:17 (five years ago) link

Mario tennis seems pretty laser focused on the pvp 1v1 competitive play, that's done very well and everything outside of it is underbaked. yet another reason to call it a fighting game

ciderpress, Friday, 22 June 2018 21:20 (five years ago) link

I suspect fixed match length is a byproduct of balancing the KO mechanic but it should be an option in the pure tennis modes

ciderpress, Friday, 22 June 2018 21:22 (five years ago) link

i'm so bad at this game but have determined that simple mode online is the purest and best way to play.

ciderpress, Saturday, 23 June 2018 03:51 (five years ago) link

Nah man the meter is where it’s at.

valorous wokelord (silby), Saturday, 23 June 2018 03:52 (five years ago) link

We’ll see if I ever win even a second round match in a tournament tho.

valorous wokelord (silby), Saturday, 23 June 2018 03:53 (five years ago) link

cool just noticed a Captain Toad demo available in US

Hazy Maze Cave (Adam Bruneau), Saturday, 23 June 2018 16:02 (five years ago) link

https://i.imgur.com/PrVtBWg.png

ciderpress, Tuesday, 26 June 2018 18:46 (five years ago) link

Where’s that one loop of Mario bouncing up and down with pleasure for eternity

Karl Malone, Tuesday, 26 June 2018 19:08 (five years ago) link

I played Lumines for a while and I feel like I’ve been in a fight

devops mom (silby), Wednesday, 27 June 2018 06:24 (five years ago) link

is there no practice mode or lobby that i can like figure out fortnite's mechanics?

― diamonddave85​​ (diamonddave85), Thursday, June 14, 2018 11:14 AM (one week ago)

it looks like they just added a practice mode ("playground" mode)

https://kotaku.com/fortnites-new-playground-mode-is-live-and-heres-how-it-1827165404

Karl Malone, Wednesday, 27 June 2018 16:21 (five years ago) link

fuck the lumines song with the red and white circles, that one shuts my brain off for some reason. I die on it almost every run

ciderpress, Friday, 29 June 2018 21:35 (five years ago) link

or at least get far enough behind that the next one with the really slow bpm kills me

ciderpress, Friday, 29 June 2018 21:55 (five years ago) link

really wish the joycons wouldn't crap out 5m from the console

karl wallogina (Autumn Almanac), Friday, 29 June 2018 22:11 (five years ago) link


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