The Nintendo Switch

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by the time you've exhausted botw the next zelda probably won't be too far off

ciderpress, Friday, 27 September 2019 15:17 (four years ago) link

Or the next system, if you go at my speed.

Josh in Chicago, Friday, 27 September 2019 15:38 (four years ago) link

xpost @fgti

I wouldn't pick up Witcher on Switch--I played on PC, and it's difficult for me to imagine playing it with clunky and downgraded visuals. It's a beautiful world, but I'm not convinced the powers of its visuals will carry over.

I'm thinking about picking up a PS4 just to play Death Stranding, even though I know it'll be a clusterfuck of a narrative, and probably have less-than-ideal gameplay. I just want to be part of whatever emotional experience Kojima is squeezing out.

Re: the bit about "plot" and "story": I took a neat class in college, the thesis of which is that video games are today's equivalent of ancient oral epic; that epics were performative and improvisational in nature, and no two bards told the same story exactly the same way. Players are bards telling their epics: we all hit the same major events in the story, but arrive at them and work within them in distinct ways based on our individual play styles and real-time decisions. We had names for these ideas, but I can't remember what they were. I'll see if I can dig up my notes, if I didn't get rid of them.

unashamed and trash (Unctious), Friday, 27 September 2019 15:38 (four years ago) link

Caution: If you play Binding of Isaac enough to the point that you learn how to strategize floors/items/rooms you will become hopelessly addicted. Worse than Dead Cells, because there is no maximum items the player can hold/acquire, and the synergy combinations are endless.

Evan, Friday, 27 September 2019 16:10 (four years ago) link

yes - I was addicted to Isaac for quite a while

brain dead operatus (FlopsyDuck), Friday, 27 September 2019 16:12 (four years ago) link

RE: Celeste
I was recently vocal about not liking Celeste in the ILG thread dedicated to it. I didn't properly explain why.

1) It felt like a combination of other games (mostly flash games) so none of it felt really new. (VVVVVV and I Wanna Be The Guy/Boshy being the closest but there are elements from other games)

2) Gameplay was puzzle-platforming in that you visualize your path and then execute the jumps/dashes. In places that don't give you time to visualize, you just have to guess while you are moving, die, and then retry. I won't say this is bad but it's not great either.

If I had felt like I was reaching areas that had ground-breaking platforming ideas I might of been more excited to go from screen to screen. But, imo, the additional gameplay mechanics that you get as the game progresses weren't surprising me with an "oh that's cool" reaction. They felt more like minor gimmicks that you have to work with. This leads me to thinking that Celeste felt more like work than fun. Also, I couldn't enjoy completing hard areas because the cynic in me didn't feel like there was any reward for beating a single screen. My reaction was like: "yay. I executed button presses correctly and now I have to visualize and execute all over again."

I didn't feel like solving the "path-planning-puzzle" element was all that challenging. The challenge was more in the execution. I just couldn't get myself to be happy for pushing the correct buttons at the correct time. I really don't want to complain about the difficulty of executing each screen correctly (which I'm actually pretty good at)-- but it does slow down the overall gaming experience. When I constantly wanted more from the game, I was instead, slowly introduced to new gimmicks that felt more-or-less like new arrangements of 1's and 0's than exciting new ways to travel.

3) Strawberries are just another unsuccessful gaming collectable cliche in that the reward for performing a more difficult moveset is only a tic up on the strawberry counter.

4) Air dashing in platformers is fun. However, being restricted to cardinal-direction dashing (although it makes prefect sense in this game seeing as how all the paths are predetermined with little room for maneuvering) isn't as fun as fluid movement in games like Ori and the Blind Forest.

5) The story didn't tug me along (honestly, I didn't give it much of a chance)
/end pessimism

I might actually try to finish this game to confirm my reaction. I did enjoy playing one of the Dark Souls games to near completion. That game didn't make me feel like Sisyphus.

brain dead operatus (FlopsyDuck), Friday, 27 September 2019 16:25 (four years ago) link

binding of isaac is one of my top 5 games all time i played it so much (and even 100%'d the original w/ the expansion inc beating every boss w/ The Lost - but not the remake which i played thoroughly but didn't 100%)

Mordy, Friday, 27 September 2019 16:31 (four years ago) link

So you are saying you would have preferred more RNG? I'm trying to figure out how the "pressing buttons at the right time" thing doesn't apply to all platformers otherwise...

xp

Evan, Friday, 27 September 2019 16:32 (four years ago) link

That was more of a comment on how there is mostly only one way to get from A to B.

brain dead operatus (FlopsyDuck), Friday, 27 September 2019 16:34 (four years ago) link

i really enjoyed celeste which i thought was a well designed platformer that felt great to play and had enough innovative stuff and distinctive enough sense of place + art + music etc that it stood out as one of the best games of the year but i did feel like the enthusiasm was a little ott for what was essentially an excellent platformer but not necessarily a huge breakthrough in the genre

Mordy, Friday, 27 September 2019 16:34 (four years ago) link

Also, I couldn't enjoy completing hard areas because the cynic in me didn't feel like there was any reward for beating a single screen. My reaction was like: "yay. I executed button presses correctly and now I have to visualize and execute all over again."

i think this is totally valid. but it also applies to things like sudoku. for me, the fun of a game is in the joy (if any) of using the gameplay mechanics, not the reward that i get for completing it. this is especially true if the "reward" is an update to the very bad story, but also if the reward is a bigger gun that shoots faster or something. or worse, a "reward" that consists of making something that was annoying in the game slightly less annoying (e.g., gaining the ability to run 10% faster)

Sally Jessy (Karl Malone), Friday, 27 September 2019 16:40 (four years ago) link

Interesting, I had the opposite experience from FlopsyDuck re: Celeste and Dark Souls; Celeste always felt like something I could beat if I was tenacious enough, and eventually I did. Whereas Dark Souls I loved to a certain point, but eventually it just wore me down into a state of abject hopelessness. I made it to the Ornstein & Smough fight and threw in the towel then and there. I think this owes at least in part to Celeste having an actual protag character that I wanted to see succeed.

icy bike chain rain (zchyrs), Friday, 27 September 2019 16:44 (four years ago) link

xp "for me, the fun of a game is in the joy (if any) of using the gameplay mechanics, not the reward that i get for completing it."

This is otm. I really let the rigid controls get me down in Celeste. Cardinal dashing was the first thing that really bothered me. Secondly, the gameplay felt like there was only one way from A to B (no fancy walking here). There are probably some good platformers that do this but I could never shake the rigid feeling I was getting from this game.

brain dead operatus (FlopsyDuck), Friday, 27 September 2019 16:53 (four years ago) link

celeste actually has a lot of different paths you can take, but the options open up more if you're an elite speedrunner celeste-god that can do all the various tricks. i certainly am not that, so i do tend to do the obvious path. but yeah, check out a speedrunning video to see what i mean, it's crazy

Sally Jessy (Karl Malone), Friday, 27 September 2019 17:05 (four years ago) link

binding of isaac is one of my top 5 games all time i played it so much (and even 100%'d the original w/ the expansion inc beating every boss w/ The Lost - but not the remake which i played thoroughly but didn't 100%)

― Mordy, Friday, September 27, 2019 12:31 PM (forty seconds ago) bookmarkflaglink

Then there is the madness of "Eden streaking", which is more of a streamer thing but still...

Evan, Friday, 27 September 2019 17:07 (four years ago) link

lol snailing along with Link to the Past ... there is a lot I like in here, but I do encounter some bullshit, like pits you have to avoid, except for the ones you're supposed to jump in, or torches that don't need to be lit except for the ones that do, etc. It's not particularly hard, but boy, I am just not good at solving puzzles, especially when the puzzles aren't really puzzles so much as "do this random thing you've never done before, or this thing the game has previously told you was the wrong thing to do." I'm definitely enjoying it, though I suck so bad at games that even using guides or walkthroughs they take me forever. I can't imagine how long something like this would take me if I didn't have tips or guides.

Josh in Chicago, Friday, 27 September 2019 17:24 (four years ago) link

I tried to get into Binding Of Isaac but the visual aesthetic just doesn't work for me. I grew up on roguelikes that were fast and immediate and ASCII based and Isaac just felt slow and like there was a mandatory tileset that was unappealing

fgti (flamboyant goon tie included), Friday, 27 September 2019 17:36 (four years ago) link

I tried to get into Binding Of Isaac but the visual aesthetic just doesn't work for me.

same. i liked the gameplay but got sick of the whole baby humor thing

Sally Jessy (Karl Malone), Friday, 27 September 2019 17:38 (four years ago) link

Yeah at that point, and in "retro" games in general, there were still mechanics or inconsistencies that they were still figuring out. Modern games do a better job communicating mechanics through design.

Another one I can think of it is the part of the fence you can jump over, which is indicated by ...two little bumps in the grass on the side you can hop from?

Or! Cracked things that sometimes break when you dash into them vs. ones that don't, despite using the same visual crack type. I think they were trying not to spoon feed too much, so that the player could discover via trial and error, but the bumps-mean-fence-hop thing is just bad pixel art/visual communication.

xxp

Evan, Friday, 27 September 2019 17:44 (four years ago) link

The unfortunate (seemingly) gothy Jhonen Vasquez inspired poop/gross theme of Binding of Isaac turned me off initially but once you get into the gameplay you tend to forget about the setting and theme.

Evan, Friday, 27 September 2019 17:54 (four years ago) link

My Issac skill and knowledge got to a point where I mapped a reset button to my controller because the game starts a lot quicker if you have good items on the first floor.

brain dead operatus (FlopsyDuck), Friday, 27 September 2019 18:07 (four years ago) link

Until you accidentally smack the reset button halfway through a good run. Used to do that in N+ accidentally.

On that note, you should all play N++, which I think may be the greatest 2d platformer of all time. One of the only games where mastery makes you feel like a god. The only inputs are left, right, and jump. The rest of the complexity comes from the rounded hitbox on your character and the nuances of momentum-based movement. Unbelievable game.

unashamed and trash (Unctious), Friday, 27 September 2019 18:56 (four years ago) link

You may remember previous iterations: the N game, and N+.

unashamed and trash (Unctious), Friday, 27 September 2019 18:57 (four years ago) link

When I looked up must-have games after I bought my Switch, Binding of Isaac kept coming up, but everything I saw and learned about it made me say N-O.

Josh in Chicago, Friday, 27 September 2019 19:05 (four years ago) link

Again, it's off putting at first, definitely.

Evan, Friday, 27 September 2019 19:08 (four years ago) link

I've enjoyed the LttP puzzles. Being stuck usually starts an exploring phase where i find new stuff before finally realizing I always had what I needed to get unstuck.

Tart Prepper (Sufjan Grafton), Friday, 27 September 2019 19:14 (four years ago) link

heart-removing pits in lttp are distinguishable from drop-you-a-level pits by sight

difficult listening hour, Friday, 27 September 2019 19:18 (four years ago) link

Modern games do a better job communicating mechanics through design.

frequently "design" here means "constant explicit instruction"

difficult listening hour, Friday, 27 September 2019 19:19 (four years ago) link

That was a problem more-so in the early to mid 00s. I think overall games have been less relentlessly handholding.

Evan, Friday, 27 September 2019 19:30 (four years ago) link

yeah there's definitely been a swing back on that this gen

ciderpress, Friday, 27 September 2019 19:35 (four years ago) link

I knew a guy who had "link, listen" as his text message noise on his phone 😑

brain dead operatus (FlopsyDuck), Friday, 27 September 2019 19:39 (four years ago) link

Holy crap, you want good looking games? I just started Ori and the Blind Forest, and that intro is straight up Bambi (in every sense, sniff).

Josh in Chicago, Friday, 27 September 2019 22:08 (four years ago) link

See, re: Link to the Past. I get the master sword - fine - and go back to rescue the princess, but can't get to her because of the lightning wall. I swipe a few times with my sword, but nothing. So I look up what to do, and yes, I'm supposed to use the sword, but I was swinging in the wrong spot. Fine. So I go back, open the lightning gate, get to the wizard, he makes her vanish and ... that's it. I'm stuck in the room. Fine. But aha! They made a point earlier that the magic mirror will teleport me back to the beginning of any dungeon, which I do. Ta-dah! I'm out. But it turns out, despite being told the mirror can teleport me to the start of dungeons, in this case I was *not* supposed to do that. I was supposed to know I needed to stab a curtain to expose a door. Groan.

Josh in Chicago, Saturday, 28 September 2019 17:02 (four years ago) link

hehehe yup. Agahnim exits the room through the top middle of the screen. Otherwise there's no obvious clue at all.

Evan, Saturday, 28 September 2019 17:27 (four years ago) link

Back in the day I thought that sort of bs was there to sell strategy guides.

Josh in Chicago, Saturday, 28 September 2019 18:03 (four years ago) link

super metroid is full of that too, i love the game but if i had played it as a kid rather than later as a teen with internet access i probably would have been frustrated

ciderpress, Saturday, 28 September 2019 18:22 (four years ago) link

Yeah, I dunno, I think I might be done with this game.

Josh in Chicago, Saturday, 28 September 2019 19:09 (four years ago) link

Well, there are some trickier puzzles coming up, but if you’re tired already, you’ve played (in my opinion) the most rewarding part

i could chug a keg of you (flamboyant goon tie included), Saturday, 28 September 2019 19:19 (four years ago) link

It's kinda more annoying than rewarding tbh.

Josh in Chicago, Saturday, 28 September 2019 19:30 (four years ago) link

I wish I could set fire to or permanently blow up every roadblock.

Josh in Chicago, Saturday, 28 September 2019 19:31 (four years ago) link

It is important to be sure that you in fact enjoy games before endeavoring to play one

Tart Prepper (Sufjan Grafton), Saturday, 28 September 2019 20:53 (four years ago) link

Like games are supposed to be boring or annoying and thinking either of those things is the case means you don't like games. It is more important to be sure you are enjoying a game before endeavoring to continue it.

Josh in Chicago, Saturday, 28 September 2019 21:06 (four years ago) link

puzzles aren't annoying!

Tart Prepper (Sufjan Grafton), Saturday, 28 September 2019 21:14 (four years ago) link

Of course they can be. But beyond that, having to, say, constantly equip a translation book to read signs (rather than just have them automatically translate after you get the book) is for sure annoying. And so is having to constantly navigate or remove regenerating shrubs and rocks to get across the screen faster. Those aren't puzzles, those are just impediments.

Josh in Chicago, Saturday, 28 September 2019 21:21 (four years ago) link

I also think a lot of people call things "puzzles" in games that may be puzzling but aren't really puzzles.

Josh in Chicago, Saturday, 28 September 2019 21:26 (four years ago) link

i have equipped that book twice, I think. i also immediately rammed the bookshelf when i saw it on top, though, so maybe i'm just a goddamn zelda genius floating through this puzzling zelda life with ease.

Tart Prepper (Sufjan Grafton), Saturday, 28 September 2019 21:28 (four years ago) link

Don't you need to equip the book every time you want to read a sign?

Josh in Chicago, Saturday, 28 September 2019 21:31 (four years ago) link

And yeah, some people are just better at these games than others, or more experienced. I don't mind challenges in games or things to figure out, but I like the problems that, when you're forced to look up their solutions, make you say "oh!" and not just a deflated, frustrated " ... oh."

Josh in Chicago, Saturday, 28 September 2019 21:34 (four years ago) link

super metroid is full of that too, i love the game but if i had played it as a kid rather than later as a teen with internet access i probably would have been frustrated

― ciderpress, Saturday, September 28, 2019 7:22 PM (three hours ago) bookmarkflaglink

there's a very tricky to find secret wall which you'd never think of reaching unless you knew it was there which is pretty much essential to winning the game. although I think it actually came with a strategy guide at the time so maybe it was in there

frame casual (dog latin), Saturday, 28 September 2019 21:35 (four years ago) link

Josh otm. I love several Zelda games but I've tried many times over the years to find something to hook me into lttp or justify its placement on best of lists and it's really not there. You want a 10/10 adventure puzzle game on snes, play power soukoban

lumen (esby), Saturday, 28 September 2019 21:36 (four years ago) link


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