The Nintendo Switch

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xp "for me, the fun of a game is in the joy (if any) of using the gameplay mechanics, not the reward that i get for completing it."

This is otm. I really let the rigid controls get me down in Celeste. Cardinal dashing was the first thing that really bothered me. Secondly, the gameplay felt like there was only one way from A to B (no fancy walking here). There are probably some good platformers that do this but I could never shake the rigid feeling I was getting from this game.

brain dead operatus (FlopsyDuck), Friday, 27 September 2019 16:53 (four years ago) link

celeste actually has a lot of different paths you can take, but the options open up more if you're an elite speedrunner celeste-god that can do all the various tricks. i certainly am not that, so i do tend to do the obvious path. but yeah, check out a speedrunning video to see what i mean, it's crazy

Sally Jessy (Karl Malone), Friday, 27 September 2019 17:05 (four years ago) link

binding of isaac is one of my top 5 games all time i played it so much (and even 100%'d the original w/ the expansion inc beating every boss w/ The Lost - but not the remake which i played thoroughly but didn't 100%)

― Mordy, Friday, September 27, 2019 12:31 PM (forty seconds ago) bookmarkflaglink

Then there is the madness of "Eden streaking", which is more of a streamer thing but still...

Evan, Friday, 27 September 2019 17:07 (four years ago) link

lol snailing along with Link to the Past ... there is a lot I like in here, but I do encounter some bullshit, like pits you have to avoid, except for the ones you're supposed to jump in, or torches that don't need to be lit except for the ones that do, etc. It's not particularly hard, but boy, I am just not good at solving puzzles, especially when the puzzles aren't really puzzles so much as "do this random thing you've never done before, or this thing the game has previously told you was the wrong thing to do." I'm definitely enjoying it, though I suck so bad at games that even using guides or walkthroughs they take me forever. I can't imagine how long something like this would take me if I didn't have tips or guides.

Josh in Chicago, Friday, 27 September 2019 17:24 (four years ago) link

I tried to get into Binding Of Isaac but the visual aesthetic just doesn't work for me. I grew up on roguelikes that were fast and immediate and ASCII based and Isaac just felt slow and like there was a mandatory tileset that was unappealing

fgti (flamboyant goon tie included), Friday, 27 September 2019 17:36 (four years ago) link

I tried to get into Binding Of Isaac but the visual aesthetic just doesn't work for me.

same. i liked the gameplay but got sick of the whole baby humor thing

Sally Jessy (Karl Malone), Friday, 27 September 2019 17:38 (four years ago) link

Yeah at that point, and in "retro" games in general, there were still mechanics or inconsistencies that they were still figuring out. Modern games do a better job communicating mechanics through design.

Another one I can think of it is the part of the fence you can jump over, which is indicated by ...two little bumps in the grass on the side you can hop from?

Or! Cracked things that sometimes break when you dash into them vs. ones that don't, despite using the same visual crack type. I think they were trying not to spoon feed too much, so that the player could discover via trial and error, but the bumps-mean-fence-hop thing is just bad pixel art/visual communication.

xxp

Evan, Friday, 27 September 2019 17:44 (four years ago) link

The unfortunate (seemingly) gothy Jhonen Vasquez inspired poop/gross theme of Binding of Isaac turned me off initially but once you get into the gameplay you tend to forget about the setting and theme.

Evan, Friday, 27 September 2019 17:54 (four years ago) link

My Issac skill and knowledge got to a point where I mapped a reset button to my controller because the game starts a lot quicker if you have good items on the first floor.

brain dead operatus (FlopsyDuck), Friday, 27 September 2019 18:07 (four years ago) link

Until you accidentally smack the reset button halfway through a good run. Used to do that in N+ accidentally.

On that note, you should all play N++, which I think may be the greatest 2d platformer of all time. One of the only games where mastery makes you feel like a god. The only inputs are left, right, and jump. The rest of the complexity comes from the rounded hitbox on your character and the nuances of momentum-based movement. Unbelievable game.

unashamed and trash (Unctious), Friday, 27 September 2019 18:56 (four years ago) link

You may remember previous iterations: the N game, and N+.

unashamed and trash (Unctious), Friday, 27 September 2019 18:57 (four years ago) link

When I looked up must-have games after I bought my Switch, Binding of Isaac kept coming up, but everything I saw and learned about it made me say N-O.

Josh in Chicago, Friday, 27 September 2019 19:05 (four years ago) link

Again, it's off putting at first, definitely.

Evan, Friday, 27 September 2019 19:08 (four years ago) link

I've enjoyed the LttP puzzles. Being stuck usually starts an exploring phase where i find new stuff before finally realizing I always had what I needed to get unstuck.

Tart Prepper (Sufjan Grafton), Friday, 27 September 2019 19:14 (four years ago) link

heart-removing pits in lttp are distinguishable from drop-you-a-level pits by sight

difficult listening hour, Friday, 27 September 2019 19:18 (four years ago) link

Modern games do a better job communicating mechanics through design.

frequently "design" here means "constant explicit instruction"

difficult listening hour, Friday, 27 September 2019 19:19 (four years ago) link

That was a problem more-so in the early to mid 00s. I think overall games have been less relentlessly handholding.

Evan, Friday, 27 September 2019 19:30 (four years ago) link

yeah there's definitely been a swing back on that this gen

ciderpress, Friday, 27 September 2019 19:35 (four years ago) link

I knew a guy who had "link, listen" as his text message noise on his phone 😑

brain dead operatus (FlopsyDuck), Friday, 27 September 2019 19:39 (four years ago) link

Holy crap, you want good looking games? I just started Ori and the Blind Forest, and that intro is straight up Bambi (in every sense, sniff).

Josh in Chicago, Friday, 27 September 2019 22:08 (four years ago) link

See, re: Link to the Past. I get the master sword - fine - and go back to rescue the princess, but can't get to her because of the lightning wall. I swipe a few times with my sword, but nothing. So I look up what to do, and yes, I'm supposed to use the sword, but I was swinging in the wrong spot. Fine. So I go back, open the lightning gate, get to the wizard, he makes her vanish and ... that's it. I'm stuck in the room. Fine. But aha! They made a point earlier that the magic mirror will teleport me back to the beginning of any dungeon, which I do. Ta-dah! I'm out. But it turns out, despite being told the mirror can teleport me to the start of dungeons, in this case I was *not* supposed to do that. I was supposed to know I needed to stab a curtain to expose a door. Groan.

Josh in Chicago, Saturday, 28 September 2019 17:02 (four years ago) link

hehehe yup. Agahnim exits the room through the top middle of the screen. Otherwise there's no obvious clue at all.

Evan, Saturday, 28 September 2019 17:27 (four years ago) link

Back in the day I thought that sort of bs was there to sell strategy guides.

Josh in Chicago, Saturday, 28 September 2019 18:03 (four years ago) link

super metroid is full of that too, i love the game but if i had played it as a kid rather than later as a teen with internet access i probably would have been frustrated

ciderpress, Saturday, 28 September 2019 18:22 (four years ago) link

Yeah, I dunno, I think I might be done with this game.

Josh in Chicago, Saturday, 28 September 2019 19:09 (four years ago) link

Well, there are some trickier puzzles coming up, but if you’re tired already, you’ve played (in my opinion) the most rewarding part

i could chug a keg of you (flamboyant goon tie included), Saturday, 28 September 2019 19:19 (four years ago) link

It's kinda more annoying than rewarding tbh.

Josh in Chicago, Saturday, 28 September 2019 19:30 (four years ago) link

I wish I could set fire to or permanently blow up every roadblock.

Josh in Chicago, Saturday, 28 September 2019 19:31 (four years ago) link

It is important to be sure that you in fact enjoy games before endeavoring to play one

Tart Prepper (Sufjan Grafton), Saturday, 28 September 2019 20:53 (four years ago) link

Like games are supposed to be boring or annoying and thinking either of those things is the case means you don't like games. It is more important to be sure you are enjoying a game before endeavoring to continue it.

Josh in Chicago, Saturday, 28 September 2019 21:06 (four years ago) link

puzzles aren't annoying!

Tart Prepper (Sufjan Grafton), Saturday, 28 September 2019 21:14 (four years ago) link

Of course they can be. But beyond that, having to, say, constantly equip a translation book to read signs (rather than just have them automatically translate after you get the book) is for sure annoying. And so is having to constantly navigate or remove regenerating shrubs and rocks to get across the screen faster. Those aren't puzzles, those are just impediments.

Josh in Chicago, Saturday, 28 September 2019 21:21 (four years ago) link

I also think a lot of people call things "puzzles" in games that may be puzzling but aren't really puzzles.

Josh in Chicago, Saturday, 28 September 2019 21:26 (four years ago) link

i have equipped that book twice, I think. i also immediately rammed the bookshelf when i saw it on top, though, so maybe i'm just a goddamn zelda genius floating through this puzzling zelda life with ease.

Tart Prepper (Sufjan Grafton), Saturday, 28 September 2019 21:28 (four years ago) link

Don't you need to equip the book every time you want to read a sign?

Josh in Chicago, Saturday, 28 September 2019 21:31 (four years ago) link

And yeah, some people are just better at these games than others, or more experienced. I don't mind challenges in games or things to figure out, but I like the problems that, when you're forced to look up their solutions, make you say "oh!" and not just a deflated, frustrated " ... oh."

Josh in Chicago, Saturday, 28 September 2019 21:34 (four years ago) link

super metroid is full of that too, i love the game but if i had played it as a kid rather than later as a teen with internet access i probably would have been frustrated

― ciderpress, Saturday, September 28, 2019 7:22 PM (three hours ago) bookmarkflaglink

there's a very tricky to find secret wall which you'd never think of reaching unless you knew it was there which is pretty much essential to winning the game. although I think it actually came with a strategy guide at the time so maybe it was in there

frame casual (dog latin), Saturday, 28 September 2019 21:35 (four years ago) link

Josh otm. I love several Zelda games but I've tried many times over the years to find something to hook me into lttp or justify its placement on best of lists and it's really not there. You want a 10/10 adventure puzzle game on snes, play power soukoban

lumen (esby), Saturday, 28 September 2019 21:36 (four years ago) link

i'd rate lttp above the NES and DS zeldas but below all the game boy ones

ciderpress, Saturday, 28 September 2019 22:13 (four years ago) link

Games are supposed to be boring and annoying!

president of deluded fruitcakes anonymous (silby), Saturday, 28 September 2019 22:38 (four years ago) link

“Boring” and “interesting” are the same thing

president of deluded fruitcakes anonymous (silby), Saturday, 28 September 2019 22:43 (four years ago) link

*watches empire, eats popcorn*

Sally Jessy (Karl Malone), Saturday, 28 September 2019 22:50 (four years ago) link

they're both words that don't mean anything so by transitivity they mean the same thing

ciderpress, Saturday, 28 September 2019 23:08 (four years ago) link

I dunno, this is my first time ever playing LttP, I haven’t had to look up anything strategy or puzzle wise. I think what leads to success is being comfortable with the question, “What happens if...”

and really, it’s about how you want to spend your time. Like, if you’re cool with trying shit out to see how it works, you’re going to have a good time. If you’re going to get annoyed that it isn’t always clear, it’s not for you. Fair enough. I’m cool with not always knowing the next thing I’m supposed to do, I have fun with that.

unashamed and trash (Unctious), Saturday, 28 September 2019 23:22 (four years ago) link

@josh To some extent, it sounds like you were fucked by trying to look up tips. The game didn’t tell you that you were supposed to use mechanics in certain ways; your faqs did, and you got frustrated when they didn’t work

unashamed and trash (Unctious), Saturday, 28 September 2019 23:24 (four years ago) link

Also, no one even responded to my post about N++ so I’m going to reiterate: it’s on switch, and I stand by the claim that it is the best 2d platformer of all time

unashamed and trash (Unctious), Saturday, 28 September 2019 23:26 (four years ago) link

I will say, I don’t think fgti’s assessment was right. They mentioned the difficulty ramps up effortlessly; I didn’t feel that at all. The devs were clever coming up with mechanics that would increase difficulty, but they haven’t aged well.

unashamed and trash (Unctious), Saturday, 28 September 2019 23:39 (four years ago) link

I can totally see why the game might have been an important evolution.

Josh in Chicago, Saturday, 28 September 2019 23:50 (four years ago) link

N++ was made by my 1st year roommate and her partner. Well, not really my roommate, she lived across the hall and I was there all the time playing cards and smoking inside

i could chug a keg of you (flamboyant goon tie included), Saturday, 28 September 2019 23:54 (four years ago) link

Anyway idk there are lots of "classic" games that I play for 30-60 minutes and I'm like "wow this is boring"-- Uncharted 2 comes to mind

i could chug a keg of you (flamboyant goon tie included), Saturday, 28 September 2019 23:58 (four years ago) link


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