The Nintendo Switch

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I just can't get with a game whose central conceit seems to be a child locked in a basement by their abusive parent who must fight evil poop monsters or whatever.

Josh in Chicago, Friday, 12 June 2020 21:06 (three years ago) link

it's pretty tongue-in-cheek. but there are many other great roguelites you can try with other themes, like Spelunky, Rogue Legacy, Crypt of the Necrodancer...

Nhex, Friday, 12 June 2020 21:13 (three years ago) link

and dead cells!

our god is a wee lil god (Karl Malone), Friday, 12 June 2020 21:25 (three years ago) link

spelunky and rogue legacy also rule though (haven't played crypt yet)

our god is a wee lil god (Karl Malone), Friday, 12 June 2020 21:25 (three years ago) link

FTL still classic if you haven't played yet. Last year's Void Bastards was highly rated (by me) and is a pseudo-roguelike fps (more like Rogue Legacy in that progress carries over between runs).

Mordy, Friday, 12 June 2020 21:42 (three years ago) link

Which kirby is that Sufjan Grafton? My Switch arrived yesterday and I've got a six-year-old jonesing to play

stet, Friday, 12 June 2020 22:07 (three years ago) link

Kirby Star Allies. Digital is on sale rn for $42 in the US. It's perfect because you can play as kirby and move things along while your kid can join in or leave at any time as one of your allies.

voltmeter said i had potential (Sufjan Grafton), Friday, 12 June 2020 22:30 (three years ago) link

i think the major complaint people have is that it's too easy, so it is perfect for young kids. it is easy but fun.

voltmeter said i had potential (Sufjan Grafton), Friday, 12 June 2020 22:33 (three years ago) link

all kirby games are super easy and then have harder postgame challenge modes

ciderpress, Friday, 12 June 2020 22:36 (three years ago) link

stet, I'd also recommend unwravel 2 if you haven't played it already. It has melancholy indie vibes, but the overall message is very positive. It's a fairly easy platformer where your kid can usually ride on your back through harder parts.

voltmeter said i had potential (Sufjan Grafton), Friday, 12 June 2020 22:50 (three years ago) link

mad it's been impossible to get a switch for 3 months

crystal-brained yogahead (map), Friday, 12 June 2020 22:58 (three years ago) link

Switch Lites have been fairly available, but why hobble yourself

Nhex, Friday, 12 June 2020 23:33 (three years ago) link

Still trying to get Ring Fit Adventure in vain

Nhex, Friday, 12 June 2020 23:33 (three years ago) link

This sounds perfect, thanks!

Yeah I decided to buy one when lockdown started - I set up alerts on a stock checking site and only just managed to get one this week. It was up on Amazon for about 30 minutes. Craziness.

stet, Saturday, 13 June 2020 00:24 (three years ago) link

OK, played a bit of "Dead Cells." It's fun, but is the point just to see how far/long you can go? There's a lot it throws at you from the start, too. How important is it to figure out what everything does?

Josh in Chicago, Tuesday, 16 June 2020 19:49 (three years ago) link

you can complete a run

Mordy, Tuesday, 16 June 2020 20:02 (three years ago) link

and not important to figure out what everything does, because you'll figure that out naturally through dying and trying again and running across new items that you'll be forced to use

Karl Malone, Tuesday, 16 June 2020 20:04 (three years ago) link

By complete a run, you mean ... just get past each level, right? But when you die, you go all the way back to the beginning, no matter what stage you're on? That's how it seems so far. Is the stopwatch timing it just there for entertainment purposes?

Josh in Chicago, Tuesday, 16 June 2020 20:18 (three years ago) link

No there is an actual end. (I haven't ever gotten there myself, but I haven't put in the time.)

Evan, Tuesday, 16 June 2020 20:23 (three years ago) link

new pokemon snap

ciderpress, Wednesday, 17 June 2020 13:16 (three years ago) link

while brushing your teeth & jumping rope

( X '____' )/ (zappi), Wednesday, 17 June 2020 13:21 (three years ago) link

OK, I'm getting into the rhythm of Dead Cells. It helps that it's different enough each time around that it's not totally annoying/boring. The music is great, too.

Josh in Chicago, Wednesday, 17 June 2020 18:15 (three years ago) link

Conduct Together! is $0.01 again. It's a fun local multiplayer game with kids.

voltmeter said i had potential (Sufjan Grafton), Thursday, 18 June 2020 03:54 (three years ago) link

89p in the UK but I'm not churlish enough to object to that.

JimD, Thursday, 18 June 2020 11:34 (three years ago) link

"Dead Cells" seems to be about going as far as you can go and getting as many upgrades and stuff as you can get before dying and getting sent back to the start again, which makes it sot of "Suicide Run: The Game." But I did seem to pass some sort of threshold today where it got a hair easier, or I got stronger ... right before some boss just kicked my ass because I apparently was armed with less than effective weapons.

Josh in Chicago, Friday, 19 June 2020 22:32 (three years ago) link

it sorta sounds like this is yr first rogue style game but yeah it's really only a roguelike first bc it's a different genre but more importantly bc you do gain upgrades iirc that carry over between runs whereas in a true rogue game you start from scratch every time.

Mordy, Friday, 19 June 2020 22:34 (three years ago) link

Yeah, I've never played a game like this before, but it's nice that at least a bit of the progress you've made generates back with you, even if it's all the way at the beginning again.

Josh in Chicago, Friday, 19 June 2020 22:46 (three years ago) link

what if the real progress you make, was the *looks back at the path already traveled* progress you made

time is running out to pitch in $5 (Karl Malone), Friday, 19 June 2020 22:48 (three years ago) link

I’ve been playing Dead Cells again too! Enjoying it, I seem to be doing a lot better than the last time I picked it up.

circa1916, Friday, 19 June 2020 22:54 (three years ago) link

i haven't played it in a while, but they rebalanced things quite a bit through patching for months after the release, so it's probably a bit different now than it was last time too

time is running out to pitch in $5 (Karl Malone), Friday, 19 June 2020 23:36 (three years ago) link

Yeah, I've never played a game like this before

I mean I know what you mean, but "trying to get as far as you can before dying and having to start all over" is kinda how every game worked for a while - Pac-Man, Super Mario Bros., etc etc...

Piven After Midnight (The Yellow Kid), Saturday, 20 June 2020 00:09 (three years ago) link

I bought mario party and hoo boy it pisses me off

voltmeter said i had potential (Sufjan Grafton), Saturday, 20 June 2020 00:15 (three years ago) link

i haven't played it in a while, but they rebalanced things quite a bit through patching for months after the release, so it's probably a bit different now than it was last time too


Was wondering about this. I could rarely get to a first boss let alone beat them last time I checked in. I assumed the upgrades I’d accrued couldn’t be the only thing helping me along. I’m having more fun with it now.

circa1916, Saturday, 20 June 2020 00:39 (three years ago) link

xxpost Oh for sure, it's like Pac-Man et al. in that sense. You die, you start over at the beginning. But this one *does* have (afaict) a story, and distinct level designs and different bosses and new challenges and the like, so when you die you have to do them all over again, in (so far) more or less order. If I had to start Dead Cells all the way back at the beginning each time, with nothing, a la Pac-man (not that there is any real progress in Pac-Man beyond time), I don't think I would come back to it. Super Mario Bros. at least let you continue at the start of the level, iirc.

Josh in Chicago, Saturday, 20 June 2020 02:21 (three years ago) link

(not that there is any real progress in Pac-Man beyond time)

untrue. take the ms pac-man story

pac-man and ms pac-man get chased by a ghost.
pac-man and ms pac-man get chased by a ghost and make love and get married

then ms pac-man chases pac-man, and pac-man chases ms pac-man, faster and faster.

then a stork drops off a baby. it is heavily implied that ms pac-man and pac-man had sex

time is running out to pitch in $5 (Karl Malone), Saturday, 20 June 2020 04:08 (three years ago) link

act 2 is a metaphor for them having sex

time is running out to pitch in $5 (Karl Malone), Saturday, 20 June 2020 04:09 (three years ago) link

in 1982 arcades! pretty subversive in my book

time is running out to pitch in $5 (Karl Malone), Saturday, 20 June 2020 04:09 (three years ago) link

They should make a movie.

Josh in Chicago, Saturday, 20 June 2020 04:10 (three years ago) link

Vintage Tarantino monologue iirc

circa1916, Saturday, 20 June 2020 04:17 (three years ago) link

in 1982 arcades! pretty subversive in my book

it's why they changed their minds from calling it Miss Pac-Man iirc

trapped out the barndo (crüt), Saturday, 20 June 2020 04:58 (three years ago) link

And it all ties together if you consider the game's original name and why they reportedly changed it ...

Josh in Chicago, Saturday, 20 June 2020 13:22 (three years ago) link

Had a couple of better "Dead Cells" runs and have, well, run into a few particularly frustrating aspects of the game play. One is that there are some build-outs that seem to be a lot more effective, imo, like ranged attacks, but you don't always get a say what weapon you have at the start (afaict). Two, the mechanics of how all the powers work and interact (the mutations, the scroll upgrades, etc.) are kind of confusing (to me, at least), because three, the game is simultaneously fast paced but also unforgiving of speeding through. There are some parts that seem to reward zipping through as fast as you can, both to avoid enemies but also to get the timed rewards at the end. There are other places where you want to explore everything to get the most upgrades before progressing to the next part. But at the same time the maps is changing and moving around, which forces you to alter your strategy, which does keep you on your toes but also keeps the challenge level constant. You think you're getting good but then, ha ha, the map layout is suddenly a lot tougher to navigate and btw, now there are three of those scorpion things that have popped up.

Honestly, the biggest challenge/mystery I've faced so far is the way the tougher enemies seem to suddenly sprout up an impenetrable forcefield. Elite enemies and bosses, it's like it's not enough that they're tough, suddenly they get a forcefield as well, even as they teleport and follow you around and throw other enemies at you? I'm trying to figure out what I'm doing wrong, but again, it's so fast that I don't have much time to experiment before I die. And along those lines, I wish there was some easier way to get some health back. Maybe that changes later? The game does seem to be evolving, which makes the very steep learning curve a hair more fair.

Josh in Chicago, Monday, 22 June 2020 14:39 (three years ago) link

there's another creature (or some object? it's been a minute since i played) that generates the force field if you can prioritize killing them you'll bring down the forcefield for everyone else. also if you can draw the enemy out of the focefield monster's range they'll lose the protection - they have to be within proximity for it to go up.

Mordy, Monday, 22 June 2020 14:41 (three years ago) link

Hmm. How am I supposed to know what's generating the force field? Is that the fire hydrant looking things? Anyway, there was one Elite Zombie that had a forcefield generated between what looked like two gems. Each gem took several seconds of attacking before they broke, and when they broke they gave me what felt like a 3 second window to attack the zombie before they generated again and I had to start the process over. It took what felt like a couple of minutes to take down that one enemy, but it didn't involve strategy or anything, just standing in a spot throwing shit. It felt like taking down a dragon with arrows in "Dark Souls," but ... much less satisfying.

Josh in Chicago, Monday, 22 June 2020 15:04 (three years ago) link

because three, the game is simultaneously fast paced but also unforgiving of speeding through. There are some parts that seem to reward zipping through as fast as you can, both to avoid enemies but also to get the timed rewards at the end. There are other places where you want to explore everything to get the most upgrades before progressing to the next part.

never play Sonic the Hedgehog

voltmeter said i had potential (Sufjan Grafton), Monday, 22 June 2020 16:15 (three years ago) link

on second thought, this idea seems fundamental to every platformer. most people just try to survive the first time, skipping what they can. they save exploration for 100%'ing or just squeezing some new challenge out of the game later.

voltmeter said i had potential (Sufjan Grafton), Monday, 22 June 2020 16:18 (three years ago) link

the balance btwn speed + thoroughness is a critical & key part of how the game works

Mordy, Monday, 22 June 2020 16:22 (three years ago) link

haha, yeah. and like sufjan is saying, fundamental to many games and even genres. balance between going as fast as you can and still doing well is kind of fundamental to being a human, whether you're doing manual labor, doing homework, or playing a racing game

time is running out to pitch in $5 (Karl Malone), Monday, 22 June 2020 16:28 (three years ago) link

How am I supposed to know what's generating the force field? Is that the fire hydrant looking things?

for this part though, i'd recommend just playing again and taking your time in that area. edge around the area, from the top or below, and get a look at what's happening. you'll figure it out

time is running out to pitch in $5 (Karl Malone), Monday, 22 June 2020 16:29 (three years ago) link

in the truest form of the rogue genre the only progress you make between runs are the knowledge + skills you've earned in previous runs

Mordy, Monday, 22 June 2020 16:37 (three years ago) link


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