DARK SOULS: if you need me i'll be in an induced coma so mvrch comes tomorrow

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I mean, the tough parts about Tomb of the Giants was the darkness and the Catacombs was the respawning skeletons, but other than that it was a cakewalk. The bosses were silly easy. Thought I'd have the DLC done by the time Armored Core comes out. Not so sure now

Stomp Jomperson (dog latin), Tuesday, 15 August 2023 00:07 (eight months ago) link

Artorias is my go-to example of a boss that is totally punishing for the first few hundred goes, then once you get it, it becomes manageable and then finally becomes something like a dance..

Probs my favourite boss of the game...

my Nendoroid of Sigermeyer has just arrived after ordering it in December.

lil' dude's going to sit on the edge of my WFH desk and chill...

my opinionation (Hamildan), Wednesday, 16 August 2023 13:34 (eight months ago) link

I could be wrong about this, but I feel like the DLC bosses are more friendly to a dex/rolling & counterattacking build than to tanks, compared to the main game.

They all went down pretty easily on my recent run, although Artorias was much easier once I switched to a higher damage weapon (crystal Halberd) that knocked him out of his phase transitions. And Manus is always a beast, I still haven't replayed him since my very first time.

Random Restaurateur (Jordan), Wednesday, 16 August 2023 14:45 (eight months ago) link

The Sanctuary Guardian whooped me. I had several goes with different set ups before finally beating him with my OG big tanky black knight greatsword build, which felt less like skill and more a fluke. He was relentless. I may have to rethink my build, but it's very much based on Strength and Endurance atm.

Stomp Jomperson (dog latin), Wednesday, 16 August 2023 16:15 (eight months ago) link

It's been so long since I played this game that I've honestly forgotten big hunks of it, and thinking back, it's a wonder I ever beat it. It's kind of like having an out of body experience

Josh in Chicago, Wednesday, 16 August 2023 16:18 (eight months ago) link

Yeah, the dlc bosses were where I first had to really learn to read each move and the correct way to evade it. Replaying the base game, I noticed that you could skate by without doing that (barring a few big AoE or grab attacks) for most bosses depending on your build.

Random Restaurateur (Jordan), Wednesday, 16 August 2023 16:30 (eight months ago) link

seven months pass...

I was watching someone play a new mod, and ... how in the world do people make mods? New enemies, new bosses, new locations, new weapons, I just don't understand how it is done.

Josh in Chicago, Wednesday, 10 April 2024 20:33 (three weeks ago) link

Which mod? I wanna see that

banana-flavoured potatoes, “bonatoes”, (flamboyant goon tie included), Wednesday, 10 April 2024 22:05 (three weeks ago) link

https://www.youtube.com/watch?v=pxYGeKIoOi4

Josh in Chicago, Wednesday, 10 April 2024 22:16 (three weeks ago) link

God I could just play these games over and over the rest of my life and feel completely satisfied

banana-flavoured potatoes, “bonatoes”, (flamboyant goon tie included), Thursday, 11 April 2024 13:07 (three weeks ago) link

Ah this Archtthrones thing sounds amazing. Shame I can't play em on PS

your mom goes to limgrave (dog latin), Thursday, 11 April 2024 13:14 (three weeks ago) link

Josh I think it involves, y'know, editing the source code. Using existing assets (some of which may be in the code but not actually used in the final game) like taking an existing enemy but making them larger and swapping in the moveset from a different one, changing the speed & poise values, etc. But I don't really know how deep they go. It's certainly the pc nerds who always figure out through code things like the hidden poise system, iframe values, parry windows, for each new game.

Jordan s/t (Jordan), Thursday, 11 April 2024 16:27 (three weeks ago) link


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