The Best Free Online (in-browser or downloadable) Games

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continuing from yesterday's game i suddenly find myself with a washer. where did that come from?

ledge, Wednesday, 12 August 2009 08:14 (fourteen years ago) link

ok it's not a washer.

ledge, Wednesday, 12 August 2009 08:18 (fourteen years ago) link

y'know i reckon i could have opened the door with the penknife.

ledge, Wednesday, 12 August 2009 09:00 (fourteen years ago) link

How does it work, snoball?

― Le présent se dégrade, d'abord en histoire, puis en (Michael White), Tuesday, 11 August 2009 20:10 (Yesterday) Bookmark Suggest Ban Permalink

You need to adjust the sliders so that the radio makes five high tones in a row. But it's not "one slider controls one tone", because the slider settings interact with each other. So you'll get the first tone to be high, adjust the sliders for the second, but then the first tone will be low again.

snoball, you need sound on for that to be less chorish.
(...)
― The controls are janky (Will M.), Tuesday, 11 August 2009 23:50 (Yesterday) Bookmark Suggest Ban Permalink

Yah I know - but there seems to be no apparent logical relationship between slider settings and tones produced. So the only option is to either find a walkthrough that explains what that logical relationship is (which defeats the point of the puzzle in the first place) or laboriously go through 5 ^ 7 slider combinations. I mean, if I wanted a small box that makes noises that I can't control, I'll buy an eff-ing Buddha Box...

grocery groin (snoball), Wednesday, 12 August 2009 09:17 (fourteen years ago) link

And the more I think about it, the more these "room escape" games seem to be a nth degree extension of the "you can destroy a tank with a bazooka that somehow manages to fold up in your pocket whenever you're using another weapon, but you can't jump over a waist high picket fence" FPS tropes.

grocery groin (snoball), Wednesday, 12 August 2009 09:21 (fourteen years ago) link

But it's not "one slider controls one tone", because the slider settings interact with each other. So you'll get the first tone to be high, adjust the sliders for the second, but then the first tone will be low again.]

?? didn't work like that for me at all. one position = high tone, for each slider. that's it.

ledge, Wednesday, 12 August 2009 09:35 (fourteen years ago) link

Ah, just tried it again today and it's working properly.

grocery groin (snoball), Wednesday, 12 August 2009 09:53 (fourteen years ago) link

Even with cheats, getting the third key was almost more than my wee brain could handle.

Le présent se dégrade, d'abord en histoire, puis en (Michael White), Wednesday, 12 August 2009 16:01 (fourteen years ago) link

Sorry I didn't get the walkhthrough to you when you asked-- I only got the email about an hour ago. :/

The controls are janky (Will M.), Wednesday, 12 August 2009 18:15 (fourteen years ago) link

http://www.kongregate.com/games/IcyLime/multitask

ledge, Sunday, 16 August 2009 10:12 (fourteen years ago) link

haha i wuz totally useless at that

Great Scott! It's Molecular Man. (Ste), Sunday, 16 August 2009 19:22 (fourteen years ago) link

I got 84.

Mordy, Sunday, 16 August 2009 19:28 (fourteen years ago) link

TextTwist is a simple, fun little word game that will overtake the brains of certain kinds of people (word obsessives) until they can't stop playing it even with the computer off.

ken tynan's spanking buddy (sciolism), Sunday, 16 August 2009 19:44 (fourteen years ago) link

Okay, seriously is Evony really making the kind of money that allows them to be on every website everywhere?

sample rants or ?BURNS?. (forksclovetofu), Friday, 21 August 2009 21:29 (fourteen years ago) link

Circle the Cat

depressed is a hugoholic (sciolism), Friday, 21 August 2009 21:54 (fourteen years ago) link

Building Blaster

It's a combo of reversion to three (playing with blocks) and to thirteen (playing with fireworks).

repeating cycles of smoking and cruelty (Michael White), Friday, 21 August 2009 22:14 (fourteen years ago) link

I finally won at Circle the Cat and now I feel bad for the kitteh.

repeating cycles of smoking and cruelty (Michael White), Friday, 21 August 2009 22:36 (fourteen years ago) link

Okay, seriously is Evony really making the kind of money that allows them to be on every website everywhere?

Yah, I was wondering the same thing. I saw an ad on talkingpointsmemo the other day and wondered what the hell was going on.

On the plus side, the boob girl is gradually getting more attractive.

Tom Pagnozzi (Z S), Friday, 21 August 2009 23:29 (fourteen years ago) link

By this time next year the winner of America's Top Model will win the spot of boob girl in the next Evony webvertisement.

Tom Pagnozzi (Z S), Friday, 21 August 2009 23:30 (fourteen years ago) link

that building blaster was sorta fun, but a little miffed on one of the levels which I completely destroyed yellow blocks to the point of complete obliteration and left the pink tower standing but it still wouldn't give me a success.

Great Scott! It's Molecular Man. (Ste), Saturday, 22 August 2009 01:48 (fourteen years ago) link

You've got to blow the blocks further away to score more points.

the visible spectrum is rainbows (snoball), Saturday, 22 August 2009 11:45 (fourteen years ago) link

ah i see. i really should read instructions shouldn't i

Great Scott! It's Molecular Man. (Ste), Saturday, 22 August 2009 13:50 (fourteen years ago) link

im hopelessly stuck in level 39 ;_(

orange (yeah thats right), Saturday, 22 August 2009 18:16 (fourteen years ago) link

I'm stuck on level 40!

the visible spectrum is rainbows (snoball), Saturday, 22 August 2009 18:41 (fourteen years ago) link

you can blow the right building to the right without touching the middle building. use the 2 & 3 charges.

i cant seem to take down the giant lollipop stop sign in level 49. maybe its a red herring. however, i hesitate to use the word 'hopelessly' again.

orange (yeah thats right), Saturday, 22 August 2009 22:16 (fourteen years ago) link

I am such a sucker for tower defense games! Gemcraft!

Leee, Sunday, 23 August 2009 20:25 (fourteen years ago) link

The Onion AV Club has a new feature on free and cheap games:
http://www.avclub.com/articles/august-24-2009,32052/

but play this game before reading its review, which spoils it: http://www.raitendo.com/games/you-only-live-once

abanana, Monday, 24 August 2009 23:46 (fourteen years ago) link

TextTwist + Tetris = must pop words

cavernous looseness of skank poon (sciolism), Wednesday, 26 August 2009 08:41 (fourteen years ago) link

Ludum Dare, a 48hr game writing compo. this time's theme 'Caverns'

so here are 144(!) cave based games to download and vote on
http://www.ludumdare.com/compo/ludum-dare-15/?action=preview

koogs, Monday, 31 August 2009 11:12 (fourteen years ago) link

http://www.adamatomic.com/canabalt
for wider screens: http://www.adamatomic.com/canabalt/mega/

2025's the best i've gotten so far

Nhex, Wednesday, 2 September 2009 02:19 (fourteen years ago) link

make that 3100-ish

Nhex, Wednesday, 2 September 2009 02:24 (fourteen years ago) link

3378

Clay, Wednesday, 2 September 2009 02:31 (fourteen years ago) link

By "online" I don't necessarily mean games that you play online with other people (although, I'm not ruling that out).

In retrospect, one of my dumbest lines ever, and that's STIFF competition.

OLIGARHY (Z S), Wednesday, 2 September 2009 02:56 (fourteen years ago) link

sorry guys, moment of doubt, moment of doubt

OLIGARHY (Z S), Wednesday, 2 September 2009 03:13 (fourteen years ago) link

It took many runs, but finally got 3243m on Canabalt.

Mordy, Wednesday, 2 September 2009 03:46 (fourteen years ago) link

That thing that falls from the sky gets me every single time.

Poxy Fule Of Kryptonite (The Yellow Kid), Wednesday, 2 September 2009 06:05 (fourteen years ago) link

3715!

Mordy, Wednesday, 2 September 2009 07:10 (fourteen years ago) link

(What killed me was a low corridor. I had already hit jump, and once you hit that wall, it's straight down.)

Mordy, Wednesday, 2 September 2009 07:10 (fourteen years ago) link

3730

CaptainLorax, Wednesday, 2 September 2009 18:37 (fourteen years ago) link

3736. Low corridors are the worst. There's nothing you can do.

CosMc (Raw Patrick), Thursday, 3 September 2009 19:57 (fourteen years ago) link

Yes! 4653. I was determined to break 3000. I can give it up now.

j.o.n.a, Friday, 4 September 2009 11:39 (fourteen years ago) link

u r all gay

(I got abt 1200 and gave up :/)

cozwn, Friday, 4 September 2009 12:59 (fourteen years ago) link

I was never able to crack 3000 again after the first day, around 2200 I would always crap out

Nhex, Friday, 4 September 2009 17:15 (fourteen years ago) link

damn thats the best game ive played in a while

fleetwood (max), Friday, 4 September 2009 17:26 (fourteen years ago) link

better story music and atmosphere than 90% of games u can buy in a store

fleetwood (max), Friday, 4 September 2009 17:26 (fourteen years ago) link

u got the wrong thread max

Mario was a hero to most but he never meant shit to me

cozwn, Friday, 4 September 2009 17:29 (fourteen years ago) link

5954 motherfuckers

fleetwood (max), Saturday, 5 September 2009 23:00 (fourteen years ago) link

3259

That is awful. I am sorry. Help it up. That is mean. (forksclovetofu), Sunday, 6 September 2009 02:34 (fourteen years ago) link

Time Fcuk
http://www.newgrounds.com/portal/view/511754

I like this one, especially the sound fx and general atmosphere.

Nhex, Friday, 18 September 2009 10:29 (fourteen years ago) link

who is going to test this one?

"Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.

Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?

Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?

By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?

KILLING ALIENS IN LOSE/LOSE WILL DELETE FILES ON YOUR HARDDRIVE PERMANANTLY"

cozwn, Thursday, 24 September 2009 11:22 (fourteen years ago) link


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